Poke-env
latest
User guide
Getting Started
Examples
Main modules documentation
The Battle object
The player object and related subclasses
The pokémon object
The move object
Other objects
Standalone submodules documentation
Data - Access and manipulate pokémon data
PS Client - Interact with Pokémon Showdown servers
Teambuilder - Parse and generate showdown teams
Poke-env
Index
Edit on GitHub
Index
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B
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C
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D
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E
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F
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G
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H
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I
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J
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L
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M
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O
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P
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Q
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R
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S
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T
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V
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W
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Y
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Z
A
ability (poke_env.environment.pokemon.Pokemon property)
AbstractBattle (class in poke_env.environment.abstract_battle)
accept_challenge() (poke_env.ps_client.ps_client.PSClient method)
accept_challenges() (poke_env.player.player.Player method)
accept_open_team_sheet (poke_env.player.player.Player property)
account_configuration (poke_env.ps_client.ps_client.PSClient property)
AccountConfiguration (class in poke_env.ps_client.account_configuration)
accuracy (poke_env.environment.move.DynamaxMove property)
(poke_env.environment.move.Move property)
action_space_size() (poke_env.player.env_player.EnvPlayer method)
(poke_env.player.openai_api.OpenAIGymEnv method)
action_to_move() (poke_env.player.env_player.Gen4EnvSinglePlayer method)
(poke_env.player.env_player.Gen6EnvSinglePlayer method)
(poke_env.player.env_player.Gen7EnvSinglePlayer method)
(poke_env.player.env_player.Gen8EnvSinglePlayer method)
(poke_env.player.env_player.Gen9EnvSinglePlayer method)
(poke_env.player.openai_api.OpenAIGymEnv method)
active (poke_env.environment.pokemon.Pokemon property)
active_pokemon (poke_env.environment.abstract_battle.AbstractBattle property)
(poke_env.environment.battle.Battle property)
(poke_env.environment.double_battle.DoubleBattle property)
AFTER_YOU (poke_env.environment.effect.Effect attribute)
AFTERMATH (poke_env.environment.effect.Effect attribute)
all_active_pokemons (poke_env.environment.abstract_battle.AbstractBattle property)
(poke_env.environment.battle.Battle property)
(poke_env.environment.double_battle.DoubleBattle property)
AQUA_RING (poke_env.environment.effect.Effect attribute)
AROMA_VEIL (poke_env.environment.effect.Effect attribute)
AROMATHERAPY (poke_env.environment.effect.Effect attribute)
ATTRACT (poke_env.environment.effect.Effect attribute)
AURORA_VEIL (poke_env.environment.side_condition.SideCondition attribute)
authentication_url (poke_env.ps_client.server_configuration.ServerConfiguration attribute)
AUTOTOMIZE (poke_env.environment.effect.Effect attribute)
available_moves (poke_env.environment.abstract_battle.AbstractBattle property)
(poke_env.environment.battle.Battle property)
(poke_env.environment.double_battle.DoubleBattle property)
available_moves_from_request() (poke_env.environment.pokemon.Pokemon method)
available_switches (poke_env.environment.abstract_battle.AbstractBattle property)
(poke_env.environment.battle.Battle property)
(poke_env.environment.double_battle.DoubleBattle property)
available_z_moves (poke_env.environment.pokemon.Pokemon property)
B
background_accept_challenge() (poke_env.player.openai_api.OpenAIGymEnv method)
background_send_challenge() (poke_env.player.openai_api.OpenAIGymEnv method)
BAD_DREAMS (poke_env.environment.effect.Effect attribute)
BANEFUL_BUNKER (poke_env.environment.effect.Effect attribute)
base_power (poke_env.environment.move.DynamaxMove property)
(poke_env.environment.move.Move property)
base_species (poke_env.environment.pokemon.Pokemon property)
base_stats (poke_env.environment.pokemon.Pokemon property)
Battle (class in poke_env.environment.battle)
battle_against() (poke_env.player.player.Player method)
BATTLE_BOND (poke_env.environment.effect.Effect attribute)
battle_tag (poke_env.environment.abstract_battle.AbstractBattle property)
battles (poke_env.player.openai_api.OpenAIGymEnv property)
(poke_env.player.player.Player property)
BIDE (poke_env.environment.effect.Effect attribute)
BIND (poke_env.environment.effect.Effect attribute)
boost() (poke_env.environment.pokemon.Pokemon method)
boosts (poke_env.environment.move.DynamaxMove property)
(poke_env.environment.move.Move property)
(poke_env.environment.pokemon.Pokemon property)
BOOSTS_MAP (poke_env.environment.move.DynamaxMove attribute)
breaks_protect (poke_env.environment.effect.Effect property)
(poke_env.environment.move.DynamaxMove property)
(poke_env.environment.move.Move property)
BRN (poke_env.environment.status.Status attribute)
BUG (poke_env.environment.pokemon_type.PokemonType attribute)
BURN_UP (poke_env.environment.effect.Effect attribute)
C
calc_reward() (poke_env.player.openai_api.OpenAIGymEnv method)
can_dynamax (poke_env.environment.abstract_battle.AbstractBattle property)
(poke_env.environment.battle.Battle property)
(poke_env.environment.double_battle.DoubleBattle property)
can_mega_evolve (poke_env.environment.abstract_battle.AbstractBattle property)
(poke_env.environment.battle.Battle property)
(poke_env.environment.double_battle.DoubleBattle property)
can_tera (poke_env.environment.abstract_battle.AbstractBattle property)
(poke_env.environment.battle.Battle property)
(poke_env.environment.double_battle.DoubleBattle property)
can_z_move (poke_env.environment.abstract_battle.AbstractBattle property)
(poke_env.environment.battle.Battle property)
(poke_env.environment.double_battle.DoubleBattle property)
(poke_env.environment.move.Move property)
cant_move() (poke_env.environment.pokemon.Pokemon method)
category (poke_env.environment.move.Move property)
CELEBRATE (poke_env.environment.effect.Effect attribute)
challenge() (poke_env.ps_client.ps_client.PSClient method)
change_avatar() (poke_env.ps_client.ps_client.PSClient method)
CHARGE (poke_env.environment.effect.Effect attribute)
choose_default_move() (poke_env.player.player.Player method)
choose_move() (poke_env.player.player.Player method)
(poke_env.player.random_player.RandomPlayer method)
choose_random_doubles_move() (poke_env.player.player.Player method)
choose_random_move() (poke_env.player.player.Player method)
choose_random_singles_move() (poke_env.player.player.Player method)
CLAMP (poke_env.environment.effect.Effect attribute)
clear_active() (poke_env.environment.pokemon.Pokemon method)
clear_all_boosts() (poke_env.environment.abstract_battle.AbstractBattle method)
(poke_env.environment.battle.Battle method)
(poke_env.environment.double_battle.DoubleBattle method)
clear_boosts() (poke_env.environment.pokemon.Pokemon method)
clear_negative_boosts() (poke_env.environment.pokemon.Pokemon method)
clear_positive_boosts() (poke_env.environment.pokemon.Pokemon method)
close() (poke_env.player.openai_api.OpenAIGymEnv method)
compute_raw_stats() (in module poke_env.stats)
CONFUSION (poke_env.environment.effect.Effect attribute)
ConstantTeambuilder (class in poke_env.teambuilder.constant_teambuilder)
copy_boosts() (poke_env.environment.pokemon.Pokemon method)
COURT_CHANGE (poke_env.environment.effect.Effect attribute)
CRAFTY_SHIELD (poke_env.environment.effect.Effect attribute)
create_order() (poke_env.player.player.Player static method)
crit_ratio (poke_env.environment.move.DynamaxMove property)
(poke_env.environment.move.Move property)
CUD_CHEW (poke_env.environment.effect.Effect attribute)
cure_status() (poke_env.environment.pokemon.Pokemon method)
current_hp (poke_env.environment.pokemon.Pokemon property)
current_hp_fraction (poke_env.environment.pokemon.Pokemon property)
current_pp (poke_env.environment.move.Move property)
CURSE (poke_env.environment.effect.Effect attribute)
CUSTAP_BERRY (poke_env.environment.effect.Effect attribute)
D
damage (poke_env.environment.move.DynamaxMove property)
(poke_env.environment.move.Move property)
damage() (poke_env.environment.pokemon.Pokemon method)
damage_multiplier() (poke_env.environment.pokemon.Pokemon method)
(poke_env.environment.pokemon_type.PokemonType method)
DANCER (poke_env.environment.effect.Effect attribute)
DARK (poke_env.environment.pokemon_type.PokemonType attribute)
deduced_target (poke_env.environment.move.Move property)
DEFAULT_CHOICE_CHANCE (poke_env.player.player.Player attribute)
defensive_category (poke_env.environment.move.DynamaxMove property)
(poke_env.environment.move.Move property)
DELTASTREAM (poke_env.environment.weather.Weather attribute)
describe_embedding() (poke_env.player.openai_api.OpenAIGymEnv method)
DESOLATELAND (poke_env.environment.weather.Weather attribute)
DESTINY_BOND (poke_env.environment.effect.Effect attribute)
DISABLE (poke_env.environment.effect.Effect attribute)
DISGUISE (poke_env.environment.effect.Effect attribute)
done() (poke_env.player.openai_api.OpenAIGymEnv method)
DOOM_DESIRE (poke_env.environment.effect.Effect attribute)
DoubleBattle (class in poke_env.environment.double_battle)
DRAGON (poke_env.environment.pokemon_type.PokemonType attribute)
drain (poke_env.environment.move.Move property)
DYNAMAX (poke_env.environment.effect.Effect attribute)
dynamax_turns_left (poke_env.environment.abstract_battle.AbstractBattle property)
dynamaxed (poke_env.environment.move.Move property)
DynamaxMove (class in poke_env.environment.move)
E
EERIE_SPELL (poke_env.environment.effect.Effect attribute)
Effect (class in poke_env.environment.effect)
effects (poke_env.environment.pokemon.Pokemon property)
ELECTRIC (poke_env.environment.pokemon_type.PokemonType attribute)
ELECTRIC_TERRAIN (poke_env.environment.effect.Effect attribute)
(poke_env.environment.field.Field attribute)
EMBARGO (poke_env.environment.effect.Effect attribute)
embed_battle() (poke_env.player.openai_api.OpenAIGymEnv method)
EMERGENCY_EXIT (poke_env.environment.effect.Effect attribute)
EMPTY_TARGET_POSITION (poke_env.environment.double_battle.DoubleBattle attribute)
EmptyMove (class in poke_env.environment.move)
ENCORE (poke_env.environment.effect.Effect attribute)
end_effect() (poke_env.environment.pokemon.Pokemon method)
end_illusion() (poke_env.environment.abstract_battle.AbstractBattle method)
(poke_env.environment.battle.Battle method)
(poke_env.environment.double_battle.DoubleBattle method)
end_item() (poke_env.environment.pokemon.Pokemon method)
end_turn() (poke_env.environment.abstract_battle.AbstractBattle method)
(poke_env.environment.pokemon.Pokemon method)
ENDURE (poke_env.environment.effect.Effect attribute)
entry (poke_env.environment.move.Move property)
EnvPlayer (class in poke_env.player.env_player)
evs (poke_env.teambuilder.teambuilder_pokemon.TeambuilderPokemon attribute)
expected_hits (poke_env.environment.move.DynamaxMove property)
(poke_env.environment.move.Move property)
F
faint() (poke_env.environment.pokemon.Pokemon method)
fainted (poke_env.environment.pokemon.Pokemon property)
FAIRY (poke_env.environment.pokemon_type.PokemonType attribute)
FAIRY_LOCK (poke_env.environment.effect.Effect attribute)
FALLEN (poke_env.environment.effect.Effect attribute)
FALLEN1 (poke_env.environment.effect.Effect attribute)
FALLEN2 (poke_env.environment.effect.Effect attribute)
FALLEN3 (poke_env.environment.effect.Effect attribute)
FALLEN4 (poke_env.environment.effect.Effect attribute)
FALLEN5 (poke_env.environment.effect.Effect attribute)
FEINT (poke_env.environment.effect.Effect attribute)
FEMALE (poke_env.environment.pokemon_gender.PokemonGender attribute)
FICKLE_BEAM (poke_env.environment.effect.Effect attribute)
Field (class in poke_env.environment.field)
field_start() (poke_env.environment.abstract_battle.AbstractBattle method)
fields (poke_env.environment.abstract_battle.AbstractBattle property)
FIGHTING (poke_env.environment.pokemon_type.PokemonType attribute)
finished (poke_env.environment.abstract_battle.AbstractBattle property)
FIRE (poke_env.environment.pokemon_type.PokemonType attribute)
FIRE_PLEDGE (poke_env.environment.side_condition.SideCondition attribute)
FIRE_SPIN (poke_env.environment.effect.Effect attribute)
first_turn (poke_env.environment.pokemon.Pokemon property)
flags (poke_env.environment.move.Move property)
FLASH_FIRE (poke_env.environment.effect.Effect attribute)
FLOWER_VEIL (poke_env.environment.effect.Effect attribute)
FLYING (poke_env.environment.pokemon_type.PokemonType attribute)
FNT (poke_env.environment.status.Status attribute)
FOCUS_BAND (poke_env.environment.effect.Effect attribute)
FOCUS_ENERGY (poke_env.environment.effect.Effect attribute)
force_switch (poke_env.environment.abstract_battle.AbstractBattle property)
(poke_env.environment.battle.Battle property)
(poke_env.environment.double_battle.DoubleBattle property)
(poke_env.environment.move.DynamaxMove property)
(poke_env.environment.move.Move property)
FORESIGHT (poke_env.environment.effect.Effect attribute)
FOREWARN (poke_env.environment.effect.Effect attribute)
format (poke_env.player.openai_api.OpenAIGymEnv property)
(poke_env.player.player.Player property)
format_is_doubles (poke_env.player.openai_api.OpenAIGymEnv property)
(poke_env.player.player.Player property)
formatted (poke_env.teambuilder.teambuilder_pokemon.TeambuilderPokemon property)
formatted_endstring (poke_env.teambuilder.teambuilder_pokemon.TeambuilderPokemon property)
formatted_evs (poke_env.teambuilder.teambuilder_pokemon.TeambuilderPokemon property)
formatted_ivs (poke_env.teambuilder.teambuilder_pokemon.TeambuilderPokemon property)
formatted_moves (poke_env.teambuilder.teambuilder_pokemon.TeambuilderPokemon property)
forme_change() (poke_env.environment.pokemon.Pokemon method)
from_format() (poke_env.data.gen_data.GenData class method)
from_gen() (poke_env.data.gen_data.GenData class method)
from_name() (poke_env.environment.pokemon_type.PokemonType static method)
from_request_details() (poke_env.environment.pokemon_gender.PokemonGender static method)
from_showdown_message() (poke_env.environment.effect.Effect static method)
(poke_env.environment.field.Field static method)
(poke_env.environment.side_condition.SideCondition static method)
(poke_env.environment.weather.Weather static method)
FRZ (poke_env.environment.status.Status attribute)
FUTURE_SIGHT (poke_env.environment.effect.Effect attribute)
G
G_MAX_CANNONADE (poke_env.environment.side_condition.SideCondition attribute)
G_MAX_CENTIFERNO (poke_env.environment.effect.Effect attribute)
G_MAX_CHI_STRIKE (poke_env.environment.effect.Effect attribute)
G_MAX_ONE_BLOW (poke_env.environment.effect.Effect attribute)
G_MAX_RAPID_FLOW (poke_env.environment.effect.Effect attribute)
G_MAX_SANDBLAST (poke_env.environment.effect.Effect attribute)
G_MAX_STEELSURGE (poke_env.environment.side_condition.SideCondition attribute)
G_MAX_VINE_LASH (poke_env.environment.side_condition.SideCondition attribute)
G_MAX_VOLCALITH (poke_env.environment.side_condition.SideCondition attribute)
G_MAX_WILDFIRE (poke_env.environment.side_condition.SideCondition attribute)
gen (poke_env.data.gen_data.GenData attribute)
Gen4EnvSinglePlayer (class in poke_env.player.env_player)
Gen5EnvSinglePlayer (class in poke_env.player.env_player)
Gen6EnvSinglePlayer (class in poke_env.player.env_player)
Gen7EnvSinglePlayer (class in poke_env.player.env_player)
Gen8EnvSinglePlayer (class in poke_env.player.env_player)
Gen9EnvSinglePlayer (class in poke_env.player.env_player)
GenData (class in poke_env.data.gen_data)
gender (poke_env.environment.pokemon.Pokemon property)
get_additional_info() (poke_env.player.openai_api.OpenAIGymEnv method)
get_opponent() (poke_env.player.env_player.EnvPlayer method)
(poke_env.player.openai_api.OpenAIGymEnv method)
get_pokemon() (poke_env.environment.abstract_battle.AbstractBattle method)
get_possible_showdown_targets() (poke_env.environment.double_battle.DoubleBattle method)
GHOST (poke_env.environment.pokemon_type.PokemonType attribute)
GRASS (poke_env.environment.pokemon_type.PokemonType attribute)
GRASS_PLEDGE (poke_env.environment.side_condition.SideCondition attribute)
GRASSY_TERRAIN (poke_env.environment.field.Field attribute)
GRAVITY (poke_env.environment.effect.Effect attribute)
(poke_env.environment.field.Field attribute)
GROUND (poke_env.environment.pokemon_type.PokemonType attribute)
GRUDGE (poke_env.environment.effect.Effect attribute)
GUARD_SPLIT (poke_env.environment.effect.Effect attribute)
GULP_MISSILE (poke_env.environment.effect.Effect attribute)
H
HADRON_ENGINE (poke_env.environment.effect.Effect attribute)
HAIL (poke_env.environment.weather.Weather attribute)
heal (poke_env.environment.move.DynamaxMove property)
(poke_env.environment.move.Move property)
heal() (poke_env.environment.pokemon.Pokemon method)
HEAL_BELL (poke_env.environment.effect.Effect attribute)
HEAL_BLOCK (poke_env.environment.effect.Effect attribute)
(poke_env.environment.field.Field attribute)
HEALER (poke_env.environment.effect.Effect attribute)
height (poke_env.environment.pokemon.Pokemon property)
HP_TO_IVS (poke_env.teambuilder.teambuilder_pokemon.TeambuilderPokemon attribute)
HYDRATION (poke_env.environment.effect.Effect attribute)
HYPERSPACE_FURY (poke_env.environment.effect.Effect attribute)
HYPERSPACE_HOLE (poke_env.environment.effect.Effect attribute)
I
ICE (poke_env.environment.pokemon_type.PokemonType attribute)
ICE_FACE (poke_env.environment.effect.Effect attribute)
id (poke_env.environment.move.Move property)
ignore_ability (poke_env.environment.move.Move property)
ignore_defensive (poke_env.environment.move.Move property)
ignore_evasion (poke_env.environment.move.Move property)
ignore_immunity (poke_env.environment.move.Move property)
ILLUSION (poke_env.environment.effect.Effect attribute)
IMMUNITY (poke_env.environment.effect.Effect attribute)
IMPRISON (poke_env.environment.effect.Effect attribute)
in_team_preview (poke_env.environment.abstract_battle.AbstractBattle attribute)
(poke_env.environment.battle.Battle attribute)
(poke_env.environment.double_battle.DoubleBattle attribute)
INFESTATION (poke_env.environment.effect.Effect attribute)
INGRAIN (poke_env.environment.effect.Effect attribute)
INNARDS_OUT (poke_env.environment.effect.Effect attribute)
INSOMNIA (poke_env.environment.effect.Effect attribute)
invert_boosts() (poke_env.environment.pokemon.Pokemon method)
IRON_BARBS (poke_env.environment.effect.Effect attribute)
is_action_countable (poke_env.environment.effect.Effect property)
is_dynamaxed (poke_env.environment.pokemon.Pokemon property)
is_empty (poke_env.environment.move.Move property)
is_id_z() (poke_env.environment.move.Move static method)
is_max_move() (poke_env.environment.move.Move static method)
is_protect_counter (poke_env.environment.move.DynamaxMove property)
(poke_env.environment.move.Move property)
is_protect_move (poke_env.environment.move.DynamaxMove property)
(poke_env.environment.move.Move property)
is_side_protect_move (poke_env.environment.move.Move property)
is_terrain (poke_env.environment.field.Field property)
is_turn_countable (poke_env.environment.effect.Effect property)
is_z (poke_env.environment.move.Move property)
item (poke_env.environment.pokemon.Pokemon property)
ivs (poke_env.teambuilder.teambuilder_pokemon.TeambuilderPokemon attribute)
J
join_team() (poke_env.teambuilder.teambuilder.Teambuilder static method)
L
ladder() (poke_env.player.player.Player method)
LASER_FOCUS (poke_env.environment.effect.Effect attribute)
learnset (poke_env.data.gen_data.GenData attribute)
LEECH_SEED (poke_env.environment.effect.Effect attribute)
LEPPA_BERRY (poke_env.environment.effect.Effect attribute)
level (poke_env.environment.pokemon.Pokemon property)
LIGHT_SCREEN (poke_env.environment.side_condition.SideCondition attribute)
LIGHTNING_ROD (poke_env.environment.effect.Effect attribute)
LIMBER (poke_env.environment.effect.Effect attribute)
LIQUID_OOZE (poke_env.environment.effect.Effect attribute)
listen() (poke_env.ps_client.ps_client.PSClient method)
load_learnset() (poke_env.data.gen_data.GenData method)
load_moves() (poke_env.data.gen_data.GenData method)
load_natures() (poke_env.data.gen_data.GenData method)
load_pokedex() (poke_env.data.gen_data.GenData method)
load_type_chart() (poke_env.data.gen_data.GenData method)
LocalhostServerConfiguration (in module poke_env.ps_client.server_configuration)
LOCK_ON (poke_env.environment.effect.Effect attribute)
log_in() (poke_env.ps_client.ps_client.PSClient method)
logged_in (poke_env.player.openai_api.OpenAIGymEnv property)
(poke_env.ps_client.ps_client.PSClient property)
logger (poke_env.environment.abstract_battle.AbstractBattle attribute)
(poke_env.environment.battle.Battle attribute)
(poke_env.environment.double_battle.DoubleBattle attribute)
(poke_env.player.openai_api.OpenAIGymEnv property)
(poke_env.player.player.Player property)
(poke_env.ps_client.ps_client.PSClient property)
lost (poke_env.environment.abstract_battle.AbstractBattle property)
LUCKY_CHANT (poke_env.environment.side_condition.SideCondition attribute)
M
MAGIC_ROOM (poke_env.environment.field.Field attribute)
MAGMA_STORM (poke_env.environment.effect.Effect attribute)
MAGNET_RISE (poke_env.environment.effect.Effect attribute)
MAGNITUDE (poke_env.environment.effect.Effect attribute)
MALE (poke_env.environment.pokemon_gender.PokemonGender attribute)
MAT_BLOCK (poke_env.environment.effect.Effect attribute)
MAX_GUARD (poke_env.environment.effect.Effect attribute)
max_hp (poke_env.environment.pokemon.Pokemon property)
max_pp (poke_env.environment.move.Move property)
max_team_size (poke_env.environment.abstract_battle.AbstractBattle property)
maybe_trapped (poke_env.environment.abstract_battle.AbstractBattle property)
(poke_env.environment.battle.Battle property)
(poke_env.environment.double_battle.DoubleBattle property)
mega_evolve() (poke_env.environment.pokemon.Pokemon method)
MESSAGES_TO_IGNORE (poke_env.environment.abstract_battle.AbstractBattle attribute)
(poke_env.player.player.Player attribute)
MIMIC (poke_env.environment.effect.Effect attribute)
MIMICRY (poke_env.environment.effect.Effect attribute)
MIND_READER (poke_env.environment.effect.Effect attribute)
MINIMIZE (poke_env.environment.effect.Effect attribute)
MIRACLE_EYE (poke_env.environment.effect.Effect attribute)
MIST (poke_env.environment.effect.Effect attribute)
(poke_env.environment.side_condition.SideCondition attribute)
MISTY_TERRAIN (poke_env.environment.effect.Effect attribute)
(poke_env.environment.field.Field attribute)
module
poke_env.data.gen_data
poke_env.data.normalize
poke_env.data.replay_template
poke_env.environment.abstract_battle
poke_env.environment.battle
poke_env.environment.double_battle
poke_env.environment.effect
poke_env.environment.field
poke_env.environment.move
poke_env.environment.move_category
poke_env.environment.pokemon
poke_env.environment.pokemon_gender
poke_env.environment.pokemon_type
poke_env.environment.side_condition
poke_env.environment.status
poke_env.environment.weather
poke_env.environment.z_crystal
poke_env.player.env_player
poke_env.player.openai_api
poke_env.player.player
poke_env.player.random_player
poke_env.ps_client.account_configuration
poke_env.ps_client.ps_client
poke_env.ps_client.server_configuration
poke_env.stats
poke_env.teambuilder.constant_teambuilder
poke_env.teambuilder.teambuilder
poke_env.teambuilder.teambuilder_pokemon
Move (class in poke_env.environment.move)
move_on_next_request (poke_env.environment.abstract_battle.AbstractBattle property)
MoveCategory (class in poke_env.environment.move_category)
moved() (poke_env.environment.pokemon.Pokemon method)
moves (poke_env.data.gen_data.GenData attribute)
(poke_env.environment.pokemon.Pokemon property)
(poke_env.teambuilder.teambuilder_pokemon.TeambuilderPokemon attribute)
MUD_SPORT (poke_env.environment.field.Field attribute)
MUD_SPOT (poke_env.environment.field.Field attribute)
MUMMY (poke_env.environment.effect.Effect attribute)
must_recharge (poke_env.environment.pokemon.Pokemon property)
N
n_finished_battles (poke_env.player.openai_api.OpenAIGymEnv property)
(poke_env.player.player.Player property)
n_hit (poke_env.environment.move.DynamaxMove property)
(poke_env.environment.move.Move property)
n_lost_battles (poke_env.player.openai_api.OpenAIGymEnv property)
(poke_env.player.player.Player property)
n_tied_battles (poke_env.player.openai_api.OpenAIGymEnv property)
(poke_env.player.player.Player property)
n_won_battles (poke_env.player.openai_api.OpenAIGymEnv property)
(poke_env.player.player.Player property)
natures (poke_env.data.gen_data.GenData attribute)
NEUTRAL (poke_env.environment.pokemon_gender.PokemonGender attribute)
NEUTRALIZING_GAS (poke_env.environment.effect.Effect attribute)
next_team (poke_env.player.player.Player property)
NIGHTMARE (poke_env.environment.effect.Effect attribute)
no_pp_boosts (poke_env.environment.move.Move property)
NO_RETREAT (poke_env.environment.effect.Effect attribute)
non_ghost_target (poke_env.environment.move.Move property)
NORMAL (poke_env.environment.pokemon_type.PokemonType attribute)
O
OBLIVIOUS (poke_env.environment.effect.Effect attribute)
OCTOLOCK (poke_env.environment.effect.Effect attribute)
OpenAIGymEnv (class in poke_env.player.openai_api)
OPPONENT_1_POSITION (poke_env.environment.double_battle.DoubleBattle attribute)
OPPONENT_2_POSITION (poke_env.environment.double_battle.DoubleBattle attribute)
opponent_active_pokemon (poke_env.environment.abstract_battle.AbstractBattle property)
(poke_env.environment.battle.Battle property)
(poke_env.environment.double_battle.DoubleBattle property)
opponent_can_dynamax (poke_env.environment.abstract_battle.AbstractBattle property)
(poke_env.environment.battle.Battle property)
(poke_env.environment.double_battle.DoubleBattle property)
opponent_can_mega_evolve (poke_env.environment.battle.Battle property)
(poke_env.environment.double_battle.DoubleBattle property)
opponent_can_tera (poke_env.environment.battle.Battle property)
opponent_can_z_move (poke_env.environment.battle.Battle property)
(poke_env.environment.double_battle.DoubleBattle property)
opponent_dynamax_turns_left (poke_env.environment.abstract_battle.AbstractBattle property)
opponent_rating (poke_env.environment.abstract_battle.AbstractBattle property)
opponent_role (poke_env.environment.abstract_battle.AbstractBattle property)
opponent_side_conditions (poke_env.environment.abstract_battle.AbstractBattle property)
opponent_team (poke_env.environment.abstract_battle.AbstractBattle property)
opponent_username (poke_env.environment.abstract_battle.AbstractBattle property)
ORICHALCUM_PULSE (poke_env.environment.effect.Effect attribute)
OWN_TEMPO (poke_env.environment.effect.Effect attribute)
P
PAR (poke_env.environment.status.Status attribute)
parse_message() (poke_env.environment.abstract_battle.AbstractBattle method)
parse_request() (poke_env.environment.abstract_battle.AbstractBattle method)
(poke_env.environment.battle.Battle method)
(poke_env.environment.double_battle.DoubleBattle method)
parse_showdown_team() (poke_env.teambuilder.teambuilder.Teambuilder static method)
password (poke_env.ps_client.account_configuration.AccountConfiguration attribute)
PASTEL_VEIL (poke_env.environment.effect.Effect attribute)
PERISH0 (poke_env.environment.effect.Effect attribute)
PERISH1 (poke_env.environment.effect.Effect attribute)
PERISH2 (poke_env.environment.effect.Effect attribute)
PERISH3 (poke_env.environment.effect.Effect attribute)
PHANTOM_FORCE (poke_env.environment.effect.Effect attribute)
PHYSICAL (poke_env.environment.move_category.MoveCategory attribute)
Player (class in poke_env.player.player)
player_role (poke_env.environment.abstract_battle.AbstractBattle property)
player_username (poke_env.environment.abstract_battle.AbstractBattle property)
players (poke_env.environment.abstract_battle.AbstractBattle property)
POISON (poke_env.environment.pokemon_type.PokemonType attribute)
poke_env.data.gen_data
module
poke_env.data.normalize
module
poke_env.data.replay_template
module
poke_env.environment.abstract_battle
module
poke_env.environment.battle
module
poke_env.environment.double_battle
module
poke_env.environment.effect
module
poke_env.environment.field
module
poke_env.environment.move
module
poke_env.environment.move_category
module
poke_env.environment.pokemon
module
poke_env.environment.pokemon_gender
module
poke_env.environment.pokemon_type
module
poke_env.environment.side_condition
module
poke_env.environment.status
module
poke_env.environment.weather
module
poke_env.environment.z_crystal
module
poke_env.player.env_player
module
poke_env.player.openai_api
module
poke_env.player.player
module
poke_env.player.random_player
module
poke_env.ps_client.account_configuration
module
poke_env.ps_client.ps_client
module
poke_env.ps_client.server_configuration
module
poke_env.stats
module
poke_env.teambuilder.constant_teambuilder
module
poke_env.teambuilder.teambuilder
module
poke_env.teambuilder.teambuilder_pokemon
module
pokeball (poke_env.environment.pokemon.Pokemon property)
pokedex (poke_env.data.gen_data.GenData attribute)
Pokemon (class in poke_env.environment.pokemon)
POKEMON_1_POSITION (poke_env.environment.double_battle.DoubleBattle attribute)
POKEMON_2_POSITION (poke_env.environment.double_battle.DoubleBattle attribute)
PokemonGender (class in poke_env.environment.pokemon_gender)
PokemonType (class in poke_env.environment.pokemon_type)
POLTERGEIST (poke_env.environment.effect.Effect attribute)
possible_abilities (poke_env.environment.pokemon.Pokemon property)
POWDER (poke_env.environment.effect.Effect attribute)
POWER_CONSTRUCT (poke_env.environment.effect.Effect attribute)
POWER_SPLIT (poke_env.environment.effect.Effect attribute)
POWER_TRICK (poke_env.environment.effect.Effect attribute)
prepare() (poke_env.environment.pokemon.Pokemon method)
preparing (poke_env.environment.pokemon.Pokemon property)
preparing_move (poke_env.environment.pokemon.Pokemon property)
preparing_target (poke_env.environment.pokemon.Pokemon property)
primal() (poke_env.environment.pokemon.Pokemon method)
PRIMORDIALSEA (poke_env.environment.weather.Weather attribute)
priority (poke_env.environment.move.DynamaxMove property)
(poke_env.environment.move.Move property)
PROTECT (poke_env.environment.effect.Effect attribute)
protect_counter (poke_env.environment.pokemon.Pokemon property)
PROTECTIVE_PADS (poke_env.environment.effect.Effect attribute)
PROTOSYNTHESIS (poke_env.environment.effect.Effect attribute)
PROTOSYNTHESISATK (poke_env.environment.effect.Effect attribute)
PROTOSYNTHESISDEF (poke_env.environment.effect.Effect attribute)
PROTOSYNTHESISSPA (poke_env.environment.effect.Effect attribute)
PROTOSYNTHESISSPD (poke_env.environment.effect.Effect attribute)
PROTOSYNTHESISSPE (poke_env.environment.effect.Effect attribute)
PSClient (class in poke_env.ps_client.ps_client)
pseudo_weather (poke_env.environment.move.Move property)
PSN (poke_env.environment.status.Status attribute)
PSYCHIC (poke_env.environment.pokemon_type.PokemonType attribute)
PSYCHIC_TERRAIN (poke_env.environment.effect.Effect attribute)
(poke_env.environment.field.Field attribute)
PURSUIT (poke_env.environment.effect.Effect attribute)
Q
QUARK_DRIVE (poke_env.environment.effect.Effect attribute)
QUARKDRIVEATK (poke_env.environment.effect.Effect attribute)
QUARKDRIVEDEF (poke_env.environment.effect.Effect attribute)
QUARKDRIVESPA (poke_env.environment.effect.Effect attribute)
QUARKDRIVESPD (poke_env.environment.effect.Effect attribute)
QUARKDRIVESPE (poke_env.environment.effect.Effect attribute)
QUASH (poke_env.environment.effect.Effect attribute)
QUICK_CLAW (poke_env.environment.effect.Effect attribute)
QUICK_GUARD (poke_env.environment.effect.Effect attribute)
R
RAINDANCE (poke_env.environment.weather.Weather attribute)
random_teampreview() (poke_env.player.player.Player method)
RandomPlayer (class in poke_env.player.random_player)
rating (poke_env.environment.abstract_battle.AbstractBattle property)
recoil (poke_env.environment.move.DynamaxMove property)
(poke_env.environment.move.Move property)
REFLECT (poke_env.environment.effect.Effect attribute)
(poke_env.environment.side_condition.SideCondition attribute)
render() (poke_env.player.openai_api.OpenAIGymEnv method)
request_target (poke_env.environment.move.Move property)
reset() (poke_env.player.openai_api.OpenAIGymEnv method)
reset_battles() (poke_env.player.openai_api.OpenAIGymEnv method)
(poke_env.player.player.Player method)
reset_env() (poke_env.player.env_player.EnvPlayer method)
retrieve_id() (poke_env.environment.move.Move static method)
revealed (poke_env.environment.pokemon.Pokemon property)
reviving (poke_env.environment.abstract_battle.AbstractBattle property)
(poke_env.environment.double_battle.DoubleBattle property)
reward_computing_helper() (poke_env.player.env_player.EnvPlayer method)
RIPEN (poke_env.environment.effect.Effect attribute)
ROCK (poke_env.environment.pokemon_type.PokemonType attribute)
ROUGH_SKIN (poke_env.environment.effect.Effect attribute)
rqid (poke_env.environment.abstract_battle.AbstractBattle property)
rules (poke_env.environment.abstract_battle.AbstractBattle attribute)
(poke_env.environment.battle.Battle attribute)
(poke_env.environment.double_battle.DoubleBattle attribute)
S
SAFEGUARD (poke_env.environment.effect.Effect attribute)
(poke_env.environment.side_condition.SideCondition attribute)
SAFETY_GOGGLES (poke_env.environment.effect.Effect attribute)
SALT_CURE (poke_env.environment.effect.Effect attribute)
SAND_TOMB (poke_env.environment.effect.Effect attribute)
SANDSTORM (poke_env.environment.weather.Weather attribute)
SCREEN_CLEANER (poke_env.environment.effect.Effect attribute)
search_ladder_game() (poke_env.ps_client.ps_client.PSClient method)
secondary (poke_env.environment.move.Move property)
self_boost (poke_env.environment.move.DynamaxMove property)
(poke_env.environment.move.Move property)
SELF_BOOSTS_MAP (poke_env.environment.move.DynamaxMove attribute)
self_destruct (poke_env.environment.move.Move property)
self_switch (poke_env.environment.move.Move property)
send_challenges() (poke_env.player.player.Player method)
send_message() (poke_env.ps_client.ps_client.PSClient method)
server_configuration (poke_env.ps_client.ps_client.PSClient property)
server_url (poke_env.ps_client.server_configuration.ServerConfiguration attribute)
ServerConfiguration (class in poke_env.ps_client.server_configuration)
set_boost() (poke_env.environment.pokemon.Pokemon method)
set_hp() (poke_env.environment.pokemon.Pokemon method)
set_hp_status() (poke_env.environment.pokemon.Pokemon method)
set_opponent() (poke_env.player.env_player.EnvPlayer method)
set_team() (poke_env.ps_client.ps_client.PSClient method)
SHADOW_FORCE (poke_env.environment.effect.Effect attribute)
SHED_SKIN (poke_env.environment.effect.Effect attribute)
shiny (poke_env.environment.pokemon.Pokemon property)
should_be_stored() (poke_env.environment.move.Move static method)
ShowdownServerConfiguration (in module poke_env.ps_client.server_configuration)
side_condition (poke_env.environment.move.Move property)
side_conditions (poke_env.environment.abstract_battle.AbstractBattle property)
side_end() (poke_env.environment.abstract_battle.AbstractBattle method)
SideCondition (class in poke_env.environment.side_condition)
SKETCH (poke_env.environment.effect.Effect attribute)
SKILL_SWAP (poke_env.environment.effect.Effect attribute)
SKY_DROP (poke_env.environment.effect.Effect attribute)
sleep_usable (poke_env.environment.move.Move property)
slot_condition (poke_env.environment.move.Move property)
SLOW_START (poke_env.environment.effect.Effect attribute)
SLP (poke_env.environment.status.Status attribute)
SMACK_DOWN (poke_env.environment.effect.Effect attribute)
SNAP_TRAP (poke_env.environment.effect.Effect attribute)
SNATCH (poke_env.environment.effect.Effect attribute)
SNOW (poke_env.environment.weather.Weather attribute)
SPECIAL (poke_env.environment.move_category.MoveCategory attribute)
species (poke_env.environment.pokemon.Pokemon property)
SPEED_SWAP (poke_env.environment.effect.Effect attribute)
SPIKES (poke_env.environment.side_condition.SideCondition attribute)
SPITE (poke_env.environment.effect.Effect attribute)
stab_multiplier (poke_env.environment.pokemon.Pokemon property)
stalling_move (poke_env.environment.move.Move property)
start_challenging() (poke_env.player.openai_api.OpenAIGymEnv method)
start_effect() (poke_env.environment.pokemon.Pokemon method)
start_laddering() (poke_env.player.openai_api.OpenAIGymEnv method)
stats (poke_env.environment.pokemon.Pokemon property)
Status (class in poke_env.environment.status)
status (poke_env.environment.move.DynamaxMove property)
(poke_env.environment.move.Move property)
STATUS (poke_env.environment.move_category.MoveCategory attribute)
status (poke_env.environment.pokemon.Pokemon property)
status_counter (poke_env.environment.pokemon.Pokemon property)
steals_boosts (poke_env.environment.move.Move property)
STEALTH_ROCK (poke_env.environment.side_condition.SideCondition attribute)
STEEL (poke_env.environment.pokemon_type.PokemonType attribute)
STELLAR (poke_env.environment.pokemon_type.PokemonType attribute)
step() (poke_env.player.openai_api.OpenAIGymEnv method)
STICKY_HOLD (poke_env.environment.effect.Effect attribute)
STICKY_WEB (poke_env.environment.effect.Effect attribute)
(poke_env.environment.side_condition.SideCondition attribute)
STOCKPILE (poke_env.environment.effect.Effect attribute)
STOCKPILE1 (poke_env.environment.effect.Effect attribute)
STOCKPILE2 (poke_env.environment.effect.Effect attribute)
STOCKPILE3 (poke_env.environment.effect.Effect attribute)
stop_listening() (poke_env.ps_client.ps_client.PSClient method)
STORM_DRAIN (poke_env.environment.effect.Effect attribute)
STRUGGLE (poke_env.environment.effect.Effect attribute)
SUBSTITUTE (poke_env.environment.effect.Effect attribute)
SUCTION_CUPS (poke_env.environment.effect.Effect attribute)
SUNNYDAY (poke_env.environment.weather.Weather attribute)
SUPREME_OVERLORD (poke_env.environment.effect.Effect attribute)
SWEET_VEIL (poke_env.environment.effect.Effect attribute)
switch() (poke_env.environment.abstract_battle.AbstractBattle method)
(poke_env.environment.battle.Battle method)
(poke_env.environment.double_battle.DoubleBattle method)
switch_in() (poke_env.environment.pokemon.Pokemon method)
switch_out() (poke_env.environment.pokemon.Pokemon method)
SYMBIOSIS (poke_env.environment.effect.Effect attribute)
SYNCHRONIZE (poke_env.environment.effect.Effect attribute)
SYRUP_BOMB (poke_env.environment.effect.Effect attribute)
T
TAILWIND (poke_env.environment.side_condition.SideCondition attribute)
TAR_SHOT (poke_env.environment.effect.Effect attribute)
target (poke_env.environment.move.Move property)
TAUNT (poke_env.environment.effect.Effect attribute)
team (poke_env.environment.abstract_battle.AbstractBattle property)
team_size (poke_env.environment.abstract_battle.AbstractBattle property)
Teambuilder (class in poke_env.teambuilder.teambuilder)
TeambuilderPokemon (class in poke_env.teambuilder.teambuilder_pokemon)
teampreview (poke_env.environment.abstract_battle.AbstractBattle property)
teampreview() (poke_env.player.player.Player method)
TELEKINESIS (poke_env.environment.effect.Effect attribute)
TELEPATHY (poke_env.environment.effect.Effect attribute)
TERA_SHELL (poke_env.environment.effect.Effect attribute)
TERA_SHIFT (poke_env.environment.effect.Effect attribute)
terastallize() (poke_env.environment.pokemon.Pokemon method)
terastallized (poke_env.environment.pokemon.Pokemon property)
terrain (poke_env.environment.move.DynamaxMove property)
(poke_env.environment.move.Move property)
TERRAIN_MAP (poke_env.environment.move.DynamaxMove attribute)
thaws_target (poke_env.environment.move.Move property)
THERMAL_EXCHANGE (poke_env.environment.effect.Effect attribute)
THREE_QUESTION_MARKS (poke_env.environment.pokemon_type.PokemonType attribute)
THROAT_CHOP (poke_env.environment.effect.Effect attribute)
THUNDER_CAGE (poke_env.environment.effect.Effect attribute)
TIDY_UP (poke_env.environment.effect.Effect attribute)
tied() (poke_env.environment.abstract_battle.AbstractBattle method)
to_id_str() (in module poke_env.data.normalize)
to_showdown_target() (poke_env.environment.double_battle.DoubleBattle method)
TORMENT (poke_env.environment.effect.Effect attribute)
TOX (poke_env.environment.status.Status attribute)
TOXIC_DEBRIS (poke_env.environment.effect.Effect attribute)
TOXIC_SPIKES (poke_env.environment.side_condition.SideCondition attribute)
transform() (poke_env.environment.pokemon.Pokemon method)
trapped (poke_env.environment.abstract_battle.AbstractBattle property)
(poke_env.environment.battle.Battle property)
(poke_env.environment.double_battle.DoubleBattle property)
TRAPPED (poke_env.environment.effect.Effect attribute)
TRICK (poke_env.environment.effect.Effect attribute)
TRICK_ROOM (poke_env.environment.field.Field attribute)
turn (poke_env.environment.abstract_battle.AbstractBattle property)
type (poke_env.environment.move.Move property)
type_1 (poke_env.environment.pokemon.Pokemon property)
type_2 (poke_env.environment.pokemon.Pokemon property)
TYPE_CHANGE (poke_env.environment.effect.Effect attribute)
type_chart (poke_env.data.gen_data.GenData attribute)
TYPEADD (poke_env.environment.effect.Effect attribute)
TYPECHANGE (poke_env.environment.effect.Effect attribute)
types (poke_env.environment.pokemon.Pokemon property)
U
UNKNOWN (poke_env.environment.effect.Effect attribute)
(poke_env.environment.field.Field attribute)
(poke_env.environment.side_condition.SideCondition attribute)
(poke_env.environment.weather.Weather attribute)
UNKNOWN_ITEM (poke_env.data.gen_data.GenData attribute)
update_from_request() (poke_env.environment.pokemon.Pokemon method)
update_team() (poke_env.player.player.Player method)
UPROAR (poke_env.environment.effect.Effect attribute)
use() (poke_env.environment.move.Move method)
use_target_offensive (poke_env.environment.move.Move property)
used_z_move() (poke_env.environment.pokemon.Pokemon method)
username (poke_env.player.openai_api.OpenAIGymEnv property)
(poke_env.player.player.Player property)
(poke_env.ps_client.account_configuration.AccountConfiguration attribute)
(poke_env.ps_client.ps_client.PSClient property)
V
VITAL_SPIRIT (poke_env.environment.effect.Effect attribute)
volatile_status (poke_env.environment.move.Move property)
W
wait_for_login() (poke_env.ps_client.ps_client.PSClient method)
WANDERING_SPIRIT (poke_env.environment.effect.Effect attribute)
was_illusioned() (poke_env.environment.pokemon.Pokemon method)
WATER (poke_env.environment.pokemon_type.PokemonType attribute)
WATER_BUBBLE (poke_env.environment.effect.Effect attribute)
WATER_PLEDGE (poke_env.environment.side_condition.SideCondition attribute)
WATER_SPORT (poke_env.environment.field.Field attribute)
WATER_VEIL (poke_env.environment.effect.Effect attribute)
Weather (class in poke_env.environment.weather)
weather (poke_env.environment.abstract_battle.AbstractBattle property)
(poke_env.environment.move.DynamaxMove property)
(poke_env.environment.move.Move property)
WEATHER_MAP (poke_env.environment.move.DynamaxMove attribute)
websocket_url (poke_env.player.openai_api.OpenAIGymEnv property)
(poke_env.ps_client.ps_client.PSClient property)
weight (poke_env.environment.pokemon.Pokemon property)
WHIRLPOOL (poke_env.environment.effect.Effect attribute)
WIDE_GUARD (poke_env.environment.effect.Effect attribute)
WIMP_OUT (poke_env.environment.effect.Effect attribute)
win_rate (poke_env.player.openai_api.OpenAIGymEnv property)
(poke_env.player.player.Player property)
won (poke_env.environment.abstract_battle.AbstractBattle property)
won_by() (poke_env.environment.abstract_battle.AbstractBattle method)
WONDER_ROOM (poke_env.environment.field.Field attribute)
WRAP (poke_env.environment.effect.Effect attribute)
Y
YAWN (poke_env.environment.effect.Effect attribute)
yield_team() (poke_env.teambuilder.constant_teambuilder.ConstantTeambuilder method)
(poke_env.teambuilder.teambuilder.Teambuilder method)
Z
z_move_boost (poke_env.environment.move.Move property)
z_move_effect (poke_env.environment.move.Move property)
z_move_power (poke_env.environment.move.Move property)
ZERO_TO_HERO (poke_env.environment.effect.Effect attribute)
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