Poke-env
User guide
Getting Started
Examples
Main modules documentation
The Battle object
The player object and related subclasses
The pokémon object
The move object
The env object and related subclasses
Other objects
Standalone submodules documentation
Data - Access and manipulate pokémon data
PS Client - Interact with Pokémon Showdown servers
Teambuilder - Parse and generate showdown teams
Concurrency utilities
Damage calculator
Stats utilities
Exceptions
Poke-env
Index
Index
A
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B
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C
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D
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E
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F
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G
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H
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I
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J
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K
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L
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M
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N
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O
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P
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Q
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R
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S
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T
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U
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V
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W
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Y
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Z
A
ability (poke_env.battle.pokemon.Pokemon property)
AbstractBattle (class in poke_env.battle.abstract_battle)
accept_challenge() (poke_env.ps_client.ps_client.PSClient method)
accept_challenges() (poke_env.player.player.Player method)
accept_open_team_sheet (poke_env.player.player.Player property)
account_configuration (poke_env.ps_client.ps_client.PSClient property)
AccountConfiguration (class in poke_env.ps_client.account_configuration)
accuracy (poke_env.battle.move.DynamaxMove property)
(poke_env.battle.move.Move property)
action_space() (poke_env.environment.env.PokeEnv method)
action_to_order() (poke_env.environment.doubles_env.DoublesEnv static method)
(poke_env.environment.env.PokeEnv static method)
(poke_env.environment.singles_env.SinglesEnv static method)
active (poke_env.battle.pokemon.Pokemon property)
active_pokemon (poke_env.battle.abstract_battle.AbstractBattle property)
(poke_env.battle.battle.Battle property)
(poke_env.battle.double_battle.DoubleBattle property)
(poke_env.player.baselines.PseudoBattle property)
ADJACENT_ALLY (poke_env.battle.target.Target attribute)
ADJACENT_ALLY_OR_SELF (poke_env.battle.target.Target attribute)
ADJACENT_FOE (poke_env.battle.target.Target attribute)
AFTER_YOU (poke_env.battle.effect.Effect attribute)
AFTERMATH (poke_env.battle.effect.Effect attribute)
ALL (poke_env.battle.target.Target attribute)
all_active_pokemons (poke_env.battle.abstract_battle.AbstractBattle property)
(poke_env.battle.battle.Battle property)
(poke_env.battle.double_battle.DoubleBattle property)
ALL_ADJACENT (poke_env.battle.target.Target attribute)
ALL_ADJACENT_FOES (poke_env.battle.target.Target attribute)
ALLIES (poke_env.battle.target.Target attribute)
ALLY_SIDE (poke_env.battle.target.Target attribute)
ALLY_TEAM (poke_env.battle.target.Target attribute)
ANTI_HAZARDS_MOVES (poke_env.player.baselines.SimpleHeuristicsPlayer attribute)
ANY (poke_env.battle.target.Target attribute)
apply_teambuilder_team() (poke_env.battle.abstract_battle.AbstractBattle method)
AQUA_RING (poke_env.battle.effect.Effect attribute)
AROMA_VEIL (poke_env.battle.effect.Effect attribute)
AROMATHERAPY (poke_env.battle.effect.Effect attribute)
ATTRACT (poke_env.battle.effect.Effect attribute)
AURORA_VEIL (poke_env.battle.side_condition.SideCondition attribute)
authentication_url (poke_env.ps_client.server_configuration.ServerConfiguration attribute)
AUTOTOMIZE (poke_env.battle.effect.Effect attribute)
available_moves (poke_env.battle.abstract_battle.AbstractBattle property)
(poke_env.battle.battle.Battle property)
(poke_env.battle.double_battle.DoubleBattle property)
available_moves_from_request() (poke_env.battle.pokemon.Pokemon method)
available_switches (poke_env.battle.abstract_battle.AbstractBattle property)
(poke_env.battle.battle.Battle property)
(poke_env.battle.double_battle.DoubleBattle property)
available_z_moves (poke_env.battle.pokemon.Pokemon property)
B
background_cross_evaluate() (in module poke_env.player.utils)
background_evaluate_player() (in module poke_env.player.utils)
BAD_DREAMS (poke_env.battle.effect.Effect attribute)
BANEFUL_BUNKER (poke_env.battle.effect.Effect attribute)
base_ability (poke_env.battle.pokemon.Pokemon property)
base_moves (poke_env.battle.move.MoveSet property)
(poke_env.battle.pokemon.Pokemon property)
base_power (poke_env.battle.move.DynamaxMove property)
(poke_env.battle.move.Move property)
base_species (poke_env.battle.pokemon.Pokemon property)
base_stats (poke_env.battle.pokemon.Pokemon property)
base_types (poke_env.battle.pokemon.Pokemon property)
Battle (class in poke_env.battle.battle)
battle_against() (poke_env.player.player.Player method)
BATTLE_BOND (poke_env.battle.effect.Effect attribute)
battle_tag (poke_env.battle.abstract_battle.AbstractBattle property)
BattleOrder (class in poke_env.player.battle_order)
battles (poke_env.player.player.Player property)
BEAK_BLAST (poke_env.battle.effect.Effect attribute)
BIDE (poke_env.battle.effect.Effect attribute)
BIND (poke_env.battle.effect.Effect attribute)
boost() (poke_env.battle.pokemon.Pokemon method)
boosts (poke_env.battle.move.DynamaxMove property)
(poke_env.battle.move.Move property)
(poke_env.battle.pokemon.Pokemon property)
BOOSTS_MAP (poke_env.battle.move.DynamaxMove attribute)
breaks_protect (poke_env.battle.effect.Effect property)
(poke_env.battle.move.DynamaxMove property)
(poke_env.battle.move.Move property)
BRN (poke_env.battle.status.Status attribute)
BUG (poke_env.battle.pokemon_type.PokemonType attribute)
BURN_UP (poke_env.battle.effect.Effect attribute)
BURNING_BULWARK (poke_env.battle.effect.Effect attribute)
C
calc_reward() (poke_env.environment.env.PokeEnv method)
calc_term_trunc() (poke_env.environment.env.PokeEnv static method)
calculate_atk_mods() (in module poke_env.calc.damage_calc_gen9)
calculate_attack() (in module poke_env.calc.damage_calc_gen9)
calculate_base_damage() (in module poke_env.calc.damage_calc_gen9)
calculate_base_power() (in module poke_env.calc.damage_calc_gen9)
calculate_base_power_mods() (in module poke_env.calc.damage_calc_gen9)
calculate_damage() (in module poke_env.calc.damage_calc_gen9)
calculate_damage_gen12() (in module poke_env.calc.damage_calc_gen1_2)
calculate_def_mods() (in module poke_env.calc.damage_calc_gen9)
calculate_defense() (in module poke_env.calc.damage_calc_gen9)
calculate_final_mods() (in module poke_env.calc.damage_calc_gen9)
can_dynamax (poke_env.battle.abstract_battle.AbstractBattle property)
(poke_env.battle.battle.Battle property)
(poke_env.battle.double_battle.DoubleBattle property)
can_mega_evolve (poke_env.battle.abstract_battle.AbstractBattle property)
(poke_env.battle.battle.Battle property)
(poke_env.battle.double_battle.DoubleBattle property)
can_tera (poke_env.battle.abstract_battle.AbstractBattle property)
(poke_env.battle.battle.Battle property)
(poke_env.battle.double_battle.DoubleBattle property)
can_z_move (poke_env.battle.abstract_battle.AbstractBattle property)
(poke_env.battle.battle.Battle property)
(poke_env.battle.double_battle.DoubleBattle property)
(poke_env.battle.move.Move property)
cant_move() (poke_env.battle.pokemon.Pokemon method)
category (poke_env.battle.move.Move property)
CELEBRATE (poke_env.battle.effect.Effect attribute)
chain_mods() (in module poke_env.calc.damage_calc_gen9)
challenge() (poke_env.ps_client.ps_client.PSClient method)
change_avatar() (poke_env.ps_client.ps_client.PSClient method)
CHARGE (poke_env.battle.effect.Effect attribute)
check_consistency() (poke_env.battle.pokemon.Pokemon method)
check_move_consistency() (poke_env.battle.pokemon.Pokemon method)
choose_default_move() (poke_env.player.player.Player static method)
choose_doubles_move() (poke_env.player.baselines.MaxBasePowerPlayer static method)
choose_move() (poke_env.player.baselines.MaxBasePowerPlayer method)
(poke_env.player.baselines.RandomPlayer method)
(poke_env.player.baselines.SimpleHeuristicsPlayer method)
(poke_env.player.player.Player method)
choose_random_doubles_move() (poke_env.player.player.Player static method)
choose_random_move() (poke_env.player.player.Player static method)
choose_random_singles_move() (poke_env.player.player.Player static method)
choose_singles_move() (poke_env.player.baselines.MaxBasePowerPlayer static method)
(poke_env.player.baselines.SimpleHeuristicsPlayer static method)
CLAMP (poke_env.battle.effect.Effect attribute)
clear_active() (poke_env.battle.pokemon.Pokemon method)
clear_all_boosts() (poke_env.battle.abstract_battle.AbstractBattle method)
(poke_env.battle.battle.Battle method)
(poke_env.battle.double_battle.DoubleBattle method)
clear_boosts() (poke_env.battle.pokemon.Pokemon method)
clear_negative_boosts() (poke_env.battle.pokemon.Pokemon method)
clear_positive_boosts() (poke_env.battle.pokemon.Pokemon method)
close() (poke_env.environment.env.PokeEnv method)
(poke_env.environment.single_agent_wrapper.SingleAgentWrapper method)
COMMANDER (poke_env.battle.effect.Effect attribute)
commanding (poke_env.battle.abstract_battle.AbstractBattle property)
compute_raw_stats() (in module poke_env.stats)
compute_raw_stats_dvs() (in module poke_env.stats)
CONFUSION (poke_env.battle.effect.Effect attribute)
ConstantTeambuilder (class in poke_env.teambuilder.constant_teambuilder)
copy_boosts() (poke_env.battle.pokemon.Pokemon method)
COURT_CHANGE (poke_env.battle.effect.Effect attribute)
CRAFTY_SHIELD (poke_env.battle.effect.Effect attribute)
(poke_env.battle.side_condition.SideCondition attribute)
create_in_poke_loop() (in module poke_env.concurrency)
create_order() (poke_env.player.player.Player static method)
crit_ratio (poke_env.battle.move.DynamaxMove property)
(poke_env.battle.move.Move property)
cross_evaluate() (in module poke_env.player.utils)
CUD_CHEW (poke_env.battle.effect.Effect attribute)
cure_status() (poke_env.battle.pokemon.Pokemon method)
current_hp (poke_env.battle.pokemon.Pokemon property)
current_hp_fraction (poke_env.battle.pokemon.Pokemon property)
current_pp (poke_env.battle.move.Move property)
CURSE (poke_env.battle.effect.Effect attribute)
CUSTAP_BERRY (poke_env.battle.effect.Effect attribute)
D
damage (poke_env.battle.move.DynamaxMove property)
(poke_env.battle.move.Move property)
damage() (poke_env.battle.pokemon.Pokemon method)
damage_multiplier() (poke_env.battle.pokemon.Pokemon method)
(poke_env.battle.pokemon_type.PokemonType method)
DANCER (poke_env.battle.effect.Effect attribute)
DARK (poke_env.battle.pokemon_type.PokemonType attribute)
deduced_target (poke_env.battle.move.Move property)
DEFAULT_CHOICE_CHANCE (poke_env.player.player.Player attribute)
DefaultBattleOrder (class in poke_env.player.battle_order)
DEFENSE_CURL (poke_env.battle.effect.Effect attribute)
defensive_category (poke_env.battle.move.DynamaxMove property)
(poke_env.battle.move.Move property)
DELTASTREAM (poke_env.battle.weather.Weather attribute)
DESOLATELAND (poke_env.battle.weather.Weather attribute)
DESTINY_BOND (poke_env.battle.effect.Effect attribute)
DISABLE (poke_env.battle.effect.Effect attribute)
DISGUISE (poke_env.battle.effect.Effect attribute)
done() (poke_env.environment.env.PokeEnv method)
DOOM_DESIRE (poke_env.battle.effect.Effect attribute)
DoubleBattle (class in poke_env.battle.double_battle)
DoubleBattleOrder (class in poke_env.player.battle_order)
DoublesEnv (class in poke_env.environment.doubles_env)
DRAGON (poke_env.battle.pokemon_type.PokemonType attribute)
DRAGON_CHEER (poke_env.battle.effect.Effect attribute)
drain (poke_env.battle.move.Move property)
DYNAMAX (poke_env.battle.effect.Effect attribute)
dynamax (poke_env.player.battle_order.SingleBattleOrder attribute)
dynamax_turns_left (poke_env.battle.abstract_battle.AbstractBattle property)
dynamaxed (poke_env.battle.move.Move property)
DynamaxMove (class in poke_env.battle.move)
E
EERIE_SPELL (poke_env.battle.effect.Effect attribute)
Effect (class in poke_env.battle.effect)
effects (poke_env.battle.pokemon.Pokemon property)
ELECTRIC (poke_env.battle.pokemon_type.PokemonType attribute)
ELECTRIC_TERRAIN (poke_env.battle.effect.Effect attribute)
(poke_env.battle.field.Field attribute)
ELECTRIFY (poke_env.battle.effect.Effect attribute)
EMBARGO (poke_env.battle.effect.Effect attribute)
embed_battle() (poke_env.environment.env.PokeEnv method)
EMERGENCY_EXIT (poke_env.battle.effect.Effect attribute)
EMPTY_TARGET_POSITION (poke_env.battle.double_battle.DoubleBattle attribute)
ENCORE (poke_env.battle.effect.Effect attribute)
end_effect() (poke_env.battle.pokemon.Pokemon method)
end_illusion() (poke_env.battle.abstract_battle.AbstractBattle method)
(poke_env.battle.battle.Battle method)
(poke_env.battle.double_battle.DoubleBattle method)
end_item() (poke_env.battle.pokemon.Pokemon method)
end_turn() (poke_env.battle.abstract_battle.AbstractBattle method)
(poke_env.battle.pokemon.Pokemon method)
ends_on_move (poke_env.battle.effect.Effect property)
ends_on_switch (poke_env.battle.effect.Effect property)
ends_on_turn (poke_env.battle.effect.Effect property)
ENDURE (poke_env.battle.effect.Effect attribute)
entry (poke_env.battle.move.Move property)
ENTRY_HAZARDS (poke_env.player.baselines.SimpleHeuristicsPlayer attribute)
evaluate_player() (in module poke_env.player.utils)
evs (poke_env.battle.pokemon.Pokemon property)
(poke_env.teambuilder.teambuilder_pokemon.TeambuilderPokemon attribute)
expected_hits (poke_env.battle.move.DynamaxMove property)
(poke_env.battle.move.Move property)
F
faint() (poke_env.battle.pokemon.Pokemon method)
fainted (poke_env.battle.pokemon.Pokemon property)
FAIRY (poke_env.battle.pokemon_type.PokemonType attribute)
FAIRY_LOCK (poke_env.battle.effect.Effect attribute)
(poke_env.battle.field.Field attribute)
FALLEN (poke_env.battle.effect.Effect attribute)
FALLEN1 (poke_env.battle.effect.Effect attribute)
FALLEN2 (poke_env.battle.effect.Effect attribute)
FALLEN3 (poke_env.battle.effect.Effect attribute)
FALLEN4 (poke_env.battle.effect.Effect attribute)
FALLEN5 (poke_env.battle.effect.Effect attribute)
FEINT (poke_env.battle.effect.Effect attribute)
FEMALE (poke_env.battle.pokemon_gender.PokemonGender attribute)
FICKLE_BEAM (poke_env.battle.effect.Effect attribute)
Field (class in poke_env.battle.field)
field_start() (poke_env.battle.abstract_battle.AbstractBattle method)
fields (poke_env.battle.abstract_battle.AbstractBattle property)
FIGHTING (poke_env.battle.pokemon_type.PokemonType attribute)
finished (poke_env.battle.abstract_battle.AbstractBattle property)
FIRE (poke_env.battle.pokemon_type.PokemonType attribute)
FIRE_PLEDGE (poke_env.battle.side_condition.SideCondition attribute)
FIRE_SPIN (poke_env.battle.effect.Effect attribute)
first_order (poke_env.player.battle_order.DoubleBattleOrder attribute)
first_turn (poke_env.battle.pokemon.Pokemon property)
flags (poke_env.battle.move.Move property)
FLASH_FIRE (poke_env.battle.effect.Effect attribute)
FLINCH (poke_env.battle.effect.Effect attribute)
FLOWER_VEIL (poke_env.battle.effect.Effect attribute)
FLYING (poke_env.battle.pokemon_type.PokemonType attribute)
FNT (poke_env.battle.status.Status attribute)
FOCUS_BAND (poke_env.battle.effect.Effect attribute)
FOCUS_ENERGY (poke_env.battle.effect.Effect attribute)
FOCUS_PUNCH (poke_env.battle.effect.Effect attribute)
FOE_SIDE (poke_env.battle.target.Target attribute)
FOLLOW_ME (poke_env.battle.effect.Effect attribute)
force_switch (poke_env.battle.abstract_battle.AbstractBattle property)
(poke_env.battle.battle.Battle property)
(poke_env.battle.double_battle.DoubleBattle property)
(poke_env.battle.move.DynamaxMove property)
(poke_env.battle.move.Move property)
FORESIGHT (poke_env.battle.effect.Effect attribute)
FOREWARN (poke_env.battle.effect.Effect attribute)
ForfeitBattleOrder (class in poke_env.player.battle_order)
format (poke_env.battle.abstract_battle.AbstractBattle property)
(poke_env.player.player.Player property)
format_is_doubles (poke_env.player.player.Player property)
forme_change() (poke_env.battle.pokemon.Pokemon method)
forme_change_ability (poke_env.battle.pokemon.Pokemon property)
from_data() (poke_env.battle.effect.Effect static method)
(poke_env.battle.side_condition.SideCondition static method)
from_format() (poke_env.data.gen_data.GenData class method)
from_gen() (poke_env.data.gen_data.GenData class method)
from_name() (poke_env.battle.pokemon_type.PokemonType static method)
from_packed() (poke_env.teambuilder.teambuilder_pokemon.TeambuilderPokemon static method)
from_request_details() (poke_env.battle.pokemon_gender.PokemonGender static method)
from_showdown() (poke_env.teambuilder.teambuilder_pokemon.TeambuilderPokemon static method)
from_showdown_message() (poke_env.battle.effect.Effect static method)
(poke_env.battle.field.Field static method)
(poke_env.battle.side_condition.SideCondition static method)
(poke_env.battle.target.Target static method)
(poke_env.battle.weather.Weather static method)
FRZ (poke_env.battle.status.Status attribute)
FUTURE_SIGHT (poke_env.battle.effect.Effect attribute)
G
G_MAX_CANNONADE (poke_env.battle.side_condition.SideCondition attribute)
G_MAX_CENTIFERNO (poke_env.battle.effect.Effect attribute)
G_MAX_CHI_STRIKE (poke_env.battle.effect.Effect attribute)
G_MAX_ONE_BLOW (poke_env.battle.effect.Effect attribute)
G_MAX_RAPID_FLOW (poke_env.battle.effect.Effect attribute)
G_MAX_SANDBLAST (poke_env.battle.effect.Effect attribute)
G_MAX_STEELSURGE (poke_env.battle.side_condition.SideCondition attribute)
G_MAX_VINE_LASH (poke_env.battle.side_condition.SideCondition attribute)
G_MAX_VOLCALITH (poke_env.battle.side_condition.SideCondition attribute)
G_MAX_WILDFIRE (poke_env.battle.side_condition.SideCondition attribute)
GASTRO_ACID (poke_env.battle.effect.Effect attribute)
gen (poke_env.battle.abstract_battle.AbstractBattle property)
(poke_env.battle.move.Move property)
(poke_env.battle.pokemon.Pokemon property)
(poke_env.data.gen_data.GenData attribute)
GenData (class in poke_env.data.gen_data)
gender (poke_env.battle.pokemon.Pokemon property)
generate() (poke_env.ps_client.account_configuration.AccountConfiguration class method)
get_action_mask() (poke_env.environment.doubles_env.DoublesEnv static method)
(poke_env.environment.env.PokeEnv static method)
(poke_env.environment.singles_env.SinglesEnv static method)
get_action_mask_individual() (poke_env.environment.doubles_env.DoublesEnv static method)
get_action_space_size() (poke_env.environment.doubles_env.DoublesEnv static method)
(poke_env.environment.env.PokeEnv static method)
(poke_env.environment.singles_env.SinglesEnv static method)
get_additional_info() (poke_env.environment.env.PokeEnv method)
get_berry_resist_type() (in module poke_env.calc.damage_calc_gen9)
get_double_target_multiplier() (poke_env.player.baselines.SimpleHeuristicsPlayer static method)
get_final_damage() (in module poke_env.calc.damage_calc_gen9)
get_item_boost_type() (in module poke_env.calc.damage_calc_gen1_2)
(in module poke_env.calc.damage_calc_gen9)
get_move_effectiveness() (in module poke_env.calc.damage_calc_gen1_2)
(in module poke_env.calc.damage_calc_gen9)
get_next_team() (poke_env.player.player.Player method)
get_pokemon() (poke_env.battle.abstract_battle.AbstractBattle method)
get_possible_showdown_targets() (poke_env.battle.double_battle.DoubleBattle method)
get_stab_mod() (in module poke_env.calc.damage_calc_gen9)
get_stellar_stab_mod() (in module poke_env.calc.damage_calc_gen9)
GHOST (poke_env.battle.pokemon_type.PokemonType attribute)
GLAIVE_RUSH (poke_env.battle.effect.Effect attribute)
GRASS (poke_env.battle.pokemon_type.PokemonType attribute)
GRASS_PLEDGE (poke_env.battle.side_condition.SideCondition attribute)
GRASSY_TERRAIN (poke_env.battle.field.Field attribute)
GRAVITY (poke_env.battle.effect.Effect attribute)
(poke_env.battle.field.Field attribute)
GROUND (poke_env.battle.pokemon_type.PokemonType attribute)
grounded (poke_env.battle.abstract_battle.AbstractBattle property)
(poke_env.battle.battle.Battle property)
(poke_env.battle.double_battle.DoubleBattle property)
GRUDGE (poke_env.battle.effect.Effect attribute)
GUARD_DOG (poke_env.battle.effect.Effect attribute)
GUARD_SPLIT (poke_env.battle.effect.Effect attribute)
GULP_MISSILE (poke_env.battle.effect.Effect attribute)
H
HADRON_ENGINE (poke_env.battle.effect.Effect attribute)
HAIL (poke_env.battle.weather.Weather attribute)
handle_threaded_coroutines() (in module poke_env.concurrency)
handleFixedDamageMoves() (in module poke_env.calc.damage_calc_gen1_2)
heal (poke_env.battle.move.DynamaxMove property)
(poke_env.battle.move.Move property)
HEAL_BELL (poke_env.battle.effect.Effect attribute)
HEAL_BLOCK (poke_env.battle.effect.Effect attribute)
(poke_env.battle.field.Field attribute)
HEALER (poke_env.battle.effect.Effect attribute)
height (poke_env.battle.pokemon.Pokemon property)
HELPING_HAND (poke_env.battle.effect.Effect attribute)
HP_FRACTION_COEFICIENT (poke_env.player.baselines.SimpleHeuristicsPlayer attribute)
hp_status (poke_env.battle.pokemon.Pokemon property)
HP_TO_IVS (poke_env.teambuilder.teambuilder_pokemon.TeambuilderPokemon attribute)
HYDRATION (poke_env.battle.effect.Effect attribute)
HYPERSPACE_FURY (poke_env.battle.effect.Effect attribute)
HYPERSPACE_HOLE (poke_env.battle.effect.Effect attribute)
I
ICE (poke_env.battle.pokemon_type.PokemonType attribute)
ICE_FACE (poke_env.battle.effect.Effect attribute)
id (poke_env.battle.move.Move property)
identifier() (poke_env.battle.pokemon.Pokemon method)
identifies_as() (poke_env.battle.pokemon.Pokemon method)
ignore_ability (poke_env.battle.move.Move property)
ignore_defensive (poke_env.battle.move.Move property)
ignore_evasion (poke_env.battle.move.Move property)
ignore_immunity (poke_env.battle.move.Move property)
ILLUSION (poke_env.battle.effect.Effect attribute)
IMMUNITY (poke_env.battle.effect.Effect attribute)
IMPRISON (poke_env.battle.effect.Effect attribute)
in_team_preview (poke_env.battle.abstract_battle.AbstractBattle attribute)
(poke_env.battle.battle.Battle attribute)
(poke_env.battle.double_battle.DoubleBattle attribute)
(poke_env.player.baselines.PseudoBattle attribute)
INFESTATION (poke_env.battle.effect.Effect attribute)
INGRAIN (poke_env.battle.effect.Effect attribute)
INNARDS_OUT (poke_env.battle.effect.Effect attribute)
INSOMNIA (poke_env.battle.effect.Effect attribute)
INSTRUCT (poke_env.battle.effect.Effect attribute)
invert_boosts() (poke_env.battle.pokemon.Pokemon method)
IRON_BARBS (poke_env.battle.effect.Effect attribute)
is_action_countable (poke_env.battle.effect.Effect property)
is_dynamaxed (poke_env.battle.pokemon.Pokemon property)
is_from_ability (poke_env.battle.effect.Effect property)
is_from_item (poke_env.battle.effect.Effect property)
is_from_move (poke_env.battle.effect.Effect property)
is_grounded() (poke_env.battle.abstract_battle.AbstractBattle method)
is_id_z() (poke_env.battle.move.Move static method)
is_last_used (poke_env.battle.move.Move property)
is_max_move() (poke_env.battle.move.Move static method)
is_protect_counter (poke_env.battle.move.DynamaxMove property)
(poke_env.battle.move.Move property)
is_protect_move (poke_env.battle.move.DynamaxMove property)
(poke_env.battle.move.Move property)
is_side_protect_move (poke_env.battle.move.Move property)
is_terastallized (poke_env.battle.pokemon.Pokemon property)
is_terrain (poke_env.battle.field.Field property)
is_turn_countable (poke_env.battle.effect.Effect property)
is_volatile_status (poke_env.battle.effect.Effect property)
is_z (poke_env.battle.move.Move property)
item (poke_env.battle.pokemon.Pokemon property)
ivs (poke_env.battle.pokemon.Pokemon property)
(poke_env.teambuilder.teambuilder_pokemon.TeambuilderPokemon attribute)
J
join_orders() (poke_env.player.battle_order.DoubleBattleOrder static method)
join_team() (poke_env.teambuilder.teambuilder.Teambuilder static method)
K
KINGS_SHIELD (poke_env.battle.effect.Effect attribute)
L
ladder() (poke_env.player.player.Player method)
LASER_FOCUS (poke_env.battle.effect.Effect attribute)
last_move (poke_env.battle.pokemon.Pokemon property)
last_request (poke_env.battle.abstract_battle.AbstractBattle property)
learnset (poke_env.data.gen_data.GenData attribute)
LEECH_SEED (poke_env.battle.effect.Effect attribute)
LEPPA_BERRY (poke_env.battle.effect.Effect attribute)
level (poke_env.battle.pokemon.Pokemon property)
LIGHT_SCREEN (poke_env.battle.side_condition.SideCondition attribute)
LIGHTNING_ROD (poke_env.battle.effect.Effect attribute)
LIMBER (poke_env.battle.effect.Effect attribute)
LINGERING_AROMA (poke_env.battle.effect.Effect attribute)
LIQUID_OOZE (poke_env.battle.effect.Effect attribute)
listen() (poke_env.ps_client.ps_client.PSClient method)
load_learnset() (poke_env.data.gen_data.GenData method)
load_moves() (poke_env.data.gen_data.GenData method)
load_natures() (poke_env.data.gen_data.GenData method)
load_pokedex() (poke_env.data.gen_data.GenData method)
load_type_chart() (poke_env.data.gen_data.GenData method)
LocalhostServerConfiguration (in module poke_env.ps_client.server_configuration)
LOCK_ON (poke_env.battle.effect.Effect attribute)
LOCKED_MOVE (poke_env.battle.effect.Effect attribute)
log_in() (poke_env.ps_client.ps_client.PSClient method)
logged_in (poke_env.ps_client.ps_client.PSClient property)
logger (poke_env.battle.abstract_battle.AbstractBattle attribute)
(poke_env.battle.battle.Battle attribute)
(poke_env.battle.double_battle.DoubleBattle attribute)
(poke_env.player.baselines.PseudoBattle attribute)
(poke_env.player.player.Player property)
(poke_env.ps_client.ps_client.PSClient property)
lost (poke_env.battle.abstract_battle.AbstractBattle property)
LUCKY_CHANT (poke_env.battle.side_condition.SideCondition attribute)
M
MAGIC_COAT (poke_env.battle.effect.Effect attribute)
MAGIC_ROOM (poke_env.battle.field.Field attribute)
MAGMA_STORM (poke_env.battle.effect.Effect attribute)
MAGNET_RISE (poke_env.battle.effect.Effect attribute)
MAGNITUDE (poke_env.battle.effect.Effect attribute)
MALE (poke_env.battle.pokemon_gender.PokemonGender attribute)
MAT_BLOCK (poke_env.battle.effect.Effect attribute)
MATBLOCK (poke_env.battle.side_condition.SideCondition attribute)
MAX_GUARD (poke_env.battle.effect.Effect attribute)
max_hp (poke_env.battle.pokemon.Pokemon property)
max_pp (poke_env.battle.move.Move property)
max_team_size (poke_env.battle.abstract_battle.AbstractBattle property)
MaxBasePowerPlayer (class in poke_env.player.baselines)
maybe_trapped (poke_env.battle.abstract_battle.AbstractBattle property)
(poke_env.battle.battle.Battle property)
(poke_env.battle.double_battle.DoubleBattle property)
mega (poke_env.player.battle_order.SingleBattleOrder attribute)
mega_evolve() (poke_env.battle.pokemon.Pokemon method)
message (poke_env.player.battle_order.BattleOrder property)
(poke_env.player.battle_order.DoubleBattleOrder property)
(poke_env.player.battle_order.ForfeitBattleOrder property)
(poke_env.player.battle_order.SingleBattleOrder property)
MESSAGES_TO_IGNORE (poke_env.battle.abstract_battle.AbstractBattle attribute)
(poke_env.player.player.Player attribute)
MIMIC (poke_env.battle.effect.Effect attribute)
mimic_move (poke_env.battle.move.MoveSet property)
(poke_env.battle.pokemon.Pokemon property)
MIMICRY (poke_env.battle.effect.Effect attribute)
MIND_READER (poke_env.battle.effect.Effect attribute)
MINIMIZE (poke_env.battle.effect.Effect attribute)
MIRACLE_EYE (poke_env.battle.effect.Effect attribute)
MIST (poke_env.battle.effect.Effect attribute)
(poke_env.battle.side_condition.SideCondition attribute)
MISTY_TERRAIN (poke_env.battle.effect.Effect attribute)
(poke_env.battle.field.Field attribute)
module
poke_env.battle.abstract_battle
poke_env.battle.battle
poke_env.battle.double_battle
poke_env.battle.effect
poke_env.battle.field
poke_env.battle.move
poke_env.battle.move_category
poke_env.battle.pokemon
poke_env.battle.pokemon_gender
poke_env.battle.pokemon_type
poke_env.battle.side_condition
poke_env.battle.status
poke_env.battle.target
poke_env.battle.weather
poke_env.battle.z_crystal
poke_env.calc.damage_calc_gen1_2
poke_env.calc.damage_calc_gen9
poke_env.concurrency
poke_env.data.gen_data
poke_env.data.normalize
poke_env.data.replay_template
poke_env.environment.doubles_env
poke_env.environment.env
poke_env.environment.single_agent_wrapper
poke_env.environment.singles_env
poke_env.exceptions
poke_env.player.baselines
poke_env.player.battle_order
poke_env.player.player
poke_env.player.utils
poke_env.ps_client.account_configuration
poke_env.ps_client.ps_client
poke_env.ps_client.server_configuration
poke_env.stats
poke_env.teambuilder.constant_teambuilder
poke_env.teambuilder.teambuilder
poke_env.teambuilder.teambuilder_pokemon
Move (class in poke_env.battle.move)
move_target (poke_env.player.battle_order.SingleBattleOrder attribute)
MoveCategory (class in poke_env.battle.move_category)
moved() (poke_env.battle.pokemon.Pokemon method)
moves (poke_env.battle.move.MoveSet property)
(poke_env.battle.pokemon.Pokemon property)
(poke_env.data.gen_data.GenData attribute)
(poke_env.teambuilder.teambuilder_pokemon.TeambuilderPokemon attribute)
MoveSet (class in poke_env.battle.move)
MUD_SPORT (poke_env.battle.field.Field attribute)
MUD_SPOT (poke_env.battle.field.Field attribute)
MUMMY (poke_env.battle.effect.Effect attribute)
MUST_RECHARGE (poke_env.battle.effect.Effect attribute)
must_recharge (poke_env.battle.pokemon.Pokemon property)
N
n_finished_battles (poke_env.player.player.Player property)
n_hit (poke_env.battle.move.DynamaxMove property)
(poke_env.battle.move.Move property)
n_lost_battles (poke_env.player.player.Player property)
n_tied_battles (poke_env.player.player.Player property)
n_won_battles (poke_env.player.player.Player property)
name (poke_env.battle.pokemon.Pokemon property)
nature (poke_env.battle.pokemon.Pokemon property)
natures (poke_env.data.gen_data.GenData attribute)
NEUTRAL (poke_env.battle.pokemon_gender.PokemonGender attribute)
NEUTRALIZING_GAS (poke_env.battle.field.Field attribute)
NIGHTMARE (poke_env.battle.effect.Effect attribute)
no_pp_boosts (poke_env.battle.move.Move property)
NO_RETREAT (poke_env.battle.effect.Effect attribute)
non_ghost_target (poke_env.battle.move.Move property)
NORMAL (poke_env.battle.pokemon_type.PokemonType attribute)
(poke_env.battle.target.Target attribute)
O
OBLIVIOUS (poke_env.battle.effect.Effect attribute)
observation_space() (poke_env.environment.env.PokeEnv method)
OBSTRUCT (poke_env.battle.effect.Effect attribute)
OCTOLOCK (poke_env.battle.effect.Effect attribute)
OPPONENT_1_POSITION (poke_env.battle.double_battle.DoubleBattle attribute)
OPPONENT_2_POSITION (poke_env.battle.double_battle.DoubleBattle attribute)
opponent_active_pokemon (poke_env.battle.abstract_battle.AbstractBattle property)
(poke_env.battle.battle.Battle property)
(poke_env.battle.double_battle.DoubleBattle property)
(poke_env.player.baselines.PseudoBattle property)
opponent_dynamax_turns_left (poke_env.battle.abstract_battle.AbstractBattle property)
opponent_rating (poke_env.battle.abstract_battle.AbstractBattle property)
opponent_role (poke_env.battle.abstract_battle.AbstractBattle property)
opponent_side_conditions (poke_env.battle.abstract_battle.AbstractBattle property)
opponent_team (poke_env.battle.abstract_battle.AbstractBattle property)
opponent_used_dynamax (poke_env.battle.abstract_battle.AbstractBattle property)
opponent_used_mega_evolve (poke_env.battle.abstract_battle.AbstractBattle property)
opponent_used_tera (poke_env.battle.abstract_battle.AbstractBattle property)
opponent_used_z_move (poke_env.battle.abstract_battle.AbstractBattle property)
opponent_username (poke_env.battle.abstract_battle.AbstractBattle property)
order (poke_env.player.battle_order.SingleBattleOrder attribute)
order_to_action() (poke_env.environment.doubles_env.DoublesEnv static method)
(poke_env.environment.env.PokeEnv static method)
(poke_env.environment.singles_env.SinglesEnv static method)
ORICHALCUM_PULSE (poke_env.battle.effect.Effect attribute)
OWN_TEMPO (poke_env.battle.effect.Effect attribute)
P
packed (poke_env.teambuilder.teambuilder_pokemon.TeambuilderPokemon property)
packed_endstring (poke_env.teambuilder.teambuilder_pokemon.TeambuilderPokemon property)
packed_evs (poke_env.teambuilder.teambuilder_pokemon.TeambuilderPokemon property)
packed_ivs (poke_env.teambuilder.teambuilder_pokemon.TeambuilderPokemon property)
packed_moves (poke_env.teambuilder.teambuilder_pokemon.TeambuilderPokemon property)
PAR (poke_env.battle.status.Status attribute)
parse_message() (poke_env.battle.abstract_battle.AbstractBattle method)
parse_packed_team() (poke_env.teambuilder.teambuilder.Teambuilder static method)
parse_request() (poke_env.battle.abstract_battle.AbstractBattle method)
(poke_env.battle.battle.Battle method)
(poke_env.battle.double_battle.DoubleBattle method)
parse_showdown_team() (poke_env.teambuilder.teambuilder.Teambuilder static method)
PARTIALLY_TRAPPED (poke_env.battle.effect.Effect attribute)
PassBattleOrder (class in poke_env.player.battle_order)
password (poke_env.ps_client.account_configuration.AccountConfiguration attribute)
PASTEL_VEIL (poke_env.battle.effect.Effect attribute)
PERISH0 (poke_env.battle.effect.Effect attribute)
PERISH1 (poke_env.battle.effect.Effect attribute)
PERISH2 (poke_env.battle.effect.Effect attribute)
PERISH3 (poke_env.battle.effect.Effect attribute)
PHANTOM_FORCE (poke_env.battle.effect.Effect attribute)
PHYSICAL (poke_env.battle.move_category.MoveCategory attribute)
Player (class in poke_env.player.player)
player_role (poke_env.battle.abstract_battle.AbstractBattle property)
player_username (poke_env.battle.abstract_battle.AbstractBattle property)
players (poke_env.battle.abstract_battle.AbstractBattle property)
POISON (poke_env.battle.pokemon_type.PokemonType attribute)
poke_env.battle.abstract_battle
module
poke_env.battle.battle
module
poke_env.battle.double_battle
module
poke_env.battle.effect
module
poke_env.battle.field
module
poke_env.battle.move
module
poke_env.battle.move_category
module
poke_env.battle.pokemon
module
poke_env.battle.pokemon_gender
module
poke_env.battle.pokemon_type
module
poke_env.battle.side_condition
module
poke_env.battle.status
module
poke_env.battle.target
module
poke_env.battle.weather
module
poke_env.battle.z_crystal
module
poke_env.calc.damage_calc_gen1_2
module
poke_env.calc.damage_calc_gen9
module
poke_env.concurrency
module
poke_env.data.gen_data
module
poke_env.data.normalize
module
poke_env.data.replay_template
module
poke_env.environment.doubles_env
module
poke_env.environment.env
module
poke_env.environment.single_agent_wrapper
module
poke_env.environment.singles_env
module
poke_env.exceptions
module
poke_env.player.baselines
module
poke_env.player.battle_order
module
poke_env.player.player
module
poke_env.player.utils
module
poke_env.ps_client.account_configuration
module
poke_env.ps_client.ps_client
module
poke_env.ps_client.server_configuration
module
poke_env.stats
module
poke_env.teambuilder.constant_teambuilder
module
poke_env.teambuilder.teambuilder
module
poke_env.teambuilder.teambuilder_pokemon
module
poke_round() (in module poke_env.calc.damage_calc_gen9)
pokeball (poke_env.battle.pokemon.Pokemon property)
pokedex (poke_env.data.gen_data.GenData attribute)
PokeEnv (class in poke_env.environment.env)
Pokemon (class in poke_env.battle.pokemon)
POKEMON_1_POSITION (poke_env.battle.double_battle.DoubleBattle attribute)
POKEMON_2_POSITION (poke_env.battle.double_battle.DoubleBattle attribute)
PokemonGender (class in poke_env.battle.pokemon_gender)
PokemonType (class in poke_env.battle.pokemon_type)
POLTERGEIST (poke_env.battle.effect.Effect attribute)
possible_abilities (poke_env.battle.pokemon.Pokemon property)
POWDER (poke_env.battle.effect.Effect attribute)
POWER_CONSTRUCT (poke_env.battle.effect.Effect attribute)
POWER_SHIFT (poke_env.battle.effect.Effect attribute)
POWER_SPLIT (poke_env.battle.effect.Effect attribute)
POWER_TRICK (poke_env.battle.effect.Effect attribute)
prepare() (poke_env.battle.pokemon.Pokemon method)
preparing (poke_env.battle.pokemon.Pokemon property)
preparing_move (poke_env.battle.pokemon.Pokemon property)
preparing_target (poke_env.battle.pokemon.Pokemon property)
primal() (poke_env.battle.pokemon.Pokemon method)
PRIMORDIALSEA (poke_env.battle.weather.Weather attribute)
priority (poke_env.battle.move.DynamaxMove property)
(poke_env.battle.move.Move property)
PROTECT (poke_env.battle.effect.Effect attribute)
protect_counter (poke_env.battle.pokemon.Pokemon property)
PROTECTIVE_PADS (poke_env.battle.effect.Effect attribute)
PROTOSYNTHESIS (poke_env.battle.effect.Effect attribute)
PROTOSYNTHESISATK (poke_env.battle.effect.Effect attribute)
PROTOSYNTHESISDEF (poke_env.battle.effect.Effect attribute)
PROTOSYNTHESISSPA (poke_env.battle.effect.Effect attribute)
PROTOSYNTHESISSPD (poke_env.battle.effect.Effect attribute)
PROTOSYNTHESISSPE (poke_env.battle.effect.Effect attribute)
PSClient (class in poke_env.ps_client.ps_client)
pseudo_weather (poke_env.battle.move.Move property)
PseudoBattle (class in poke_env.player.baselines)
PSN (poke_env.battle.status.Status attribute)
PSYCHIC (poke_env.battle.pokemon_type.PokemonType attribute)
PSYCHIC_TERRAIN (poke_env.battle.effect.Effect attribute)
(poke_env.battle.field.Field attribute)
PURSUIT (poke_env.battle.effect.Effect attribute)
Q
QUARK_DRIVE (poke_env.battle.effect.Effect attribute)
QUARKDRIVEATK (poke_env.battle.effect.Effect attribute)
QUARKDRIVEDEF (poke_env.battle.effect.Effect attribute)
QUARKDRIVESPA (poke_env.battle.effect.Effect attribute)
QUARKDRIVESPD (poke_env.battle.effect.Effect attribute)
QUARKDRIVESPE (poke_env.battle.effect.Effect attribute)
QUASH (poke_env.battle.effect.Effect attribute)
QUICK_CLAW (poke_env.battle.effect.Effect attribute)
QUICK_DRAW (poke_env.battle.effect.Effect attribute)
QUICK_GUARD (poke_env.battle.effect.Effect attribute)
(poke_env.battle.side_condition.SideCondition attribute)
R
RAGE (poke_env.battle.effect.Effect attribute)
RAGE_POWDER (poke_env.battle.effect.Effect attribute)
RAINDANCE (poke_env.battle.weather.Weather attribute)
RANDOM_NORMAL (poke_env.battle.target.Target attribute)
random_teampreview() (poke_env.player.player.Player method)
RandomPlayer (class in poke_env.player.baselines)
rating (poke_env.battle.abstract_battle.AbstractBattle property)
recoil (poke_env.battle.move.DynamaxMove property)
(poke_env.battle.move.Move property)
REFLECT (poke_env.battle.effect.Effect attribute)
(poke_env.battle.side_condition.SideCondition attribute)
render() (poke_env.environment.env.PokeEnv method)
(poke_env.environment.single_agent_wrapper.SingleAgentWrapper method)
request_target (poke_env.battle.move.Move property)
reset() (poke_env.environment.env.PokeEnv method)
(poke_env.environment.single_agent_wrapper.SingleAgentWrapper method)
reset_battles() (poke_env.environment.env.PokeEnv method)
(poke_env.player.player.Player method)
retrieve_id() (poke_env.battle.move.Move static method)
revealed (poke_env.battle.pokemon.Pokemon property)
reviving (poke_env.battle.abstract_battle.AbstractBattle property)
(poke_env.battle.double_battle.DoubleBattle property)
reward_computing_helper() (poke_env.environment.env.PokeEnv method)
RIPEN (poke_env.battle.effect.Effect attribute)
ROCK (poke_env.battle.pokemon_type.PokemonType attribute)
ROOST (poke_env.battle.effect.Effect attribute)
ROUGH_SKIN (poke_env.battle.effect.Effect attribute)
rules (poke_env.battle.abstract_battle.AbstractBattle attribute)
(poke_env.battle.battle.Battle attribute)
(poke_env.battle.double_battle.DoubleBattle attribute)
(poke_env.player.baselines.PseudoBattle attribute)
S
SAFEGUARD (poke_env.battle.effect.Effect attribute)
(poke_env.battle.side_condition.SideCondition attribute)
SAFETY_GOGGLES (poke_env.battle.effect.Effect attribute)
SALT_CURE (poke_env.battle.effect.Effect attribute)
SAND_TOMB (poke_env.battle.effect.Effect attribute)
SANDSTORM (poke_env.battle.weather.Weather attribute)
save_replay() (poke_env.battle.abstract_battle.AbstractBattle method)
(poke_env.player.player.Player method)
SCREEN_CLEANER (poke_env.battle.effect.Effect attribute)
SCRIPTED (poke_env.battle.target.Target attribute)
search_ladder_game() (poke_env.ps_client.ps_client.PSClient method)
second_order (poke_env.player.battle_order.DoubleBattleOrder attribute)
secondary (poke_env.battle.move.Move property)
selected_in_teampreview (poke_env.battle.pokemon.Pokemon property)
SELF (poke_env.battle.target.Target attribute)
self_boost (poke_env.battle.move.DynamaxMove property)
(poke_env.battle.move.Move property)
SELF_BOOSTS_MAP (poke_env.battle.move.DynamaxMove attribute)
self_destruct (poke_env.battle.move.Move property)
self_switch (poke_env.battle.move.Move property)
send_challenges() (poke_env.player.player.Player method)
send_message() (poke_env.ps_client.ps_client.PSClient method)
server_configuration (poke_env.ps_client.ps_client.PSClient property)
ServerConfiguration (class in poke_env.ps_client.server_configuration)
set_boost() (poke_env.battle.pokemon.Pokemon method)
set_hp() (poke_env.battle.pokemon.Pokemon method)
set_hp_status() (poke_env.battle.pokemon.Pokemon method)
set_team() (poke_env.ps_client.ps_client.PSClient method)
SHADOW_FORCE (poke_env.battle.effect.Effect attribute)
SHED_SKIN (poke_env.battle.effect.Effect attribute)
shiny (poke_env.battle.pokemon.Pokemon property)
should_be_stored() (poke_env.battle.move.Move static method)
ShowdownException
ShowdownServerConfiguration (in module poke_env.ps_client.server_configuration)
side_condition (poke_env.battle.move.Move property)
side_conditions (poke_env.battle.abstract_battle.AbstractBattle property)
side_end() (poke_env.battle.abstract_battle.AbstractBattle method)
SideCondition (class in poke_env.battle.side_condition)
SILK_TRAP (poke_env.battle.effect.Effect attribute)
SimpleHeuristicsPlayer (class in poke_env.player.baselines)
SingleAgentWrapper (class in poke_env.environment.single_agent_wrapper)
SingleBattleOrder (class in poke_env.player.battle_order)
SinglesEnv (class in poke_env.environment.singles_env)
SKETCH (poke_env.battle.effect.Effect attribute)
SKILL_SWAP (poke_env.battle.effect.Effect attribute)
SKY_DROP (poke_env.battle.effect.Effect attribute)
sleep_usable (poke_env.battle.move.Move property)
slot_condition (poke_env.battle.move.Move property)
SLOW_START (poke_env.battle.effect.Effect attribute)
SLP (poke_env.battle.status.Status attribute)
SMACK_DOWN (poke_env.battle.effect.Effect attribute)
SNAP_TRAP (poke_env.battle.effect.Effect attribute)
SNATCH (poke_env.battle.effect.Effect attribute)
SNOW (poke_env.battle.weather.Weather attribute)
SNOWSCAPE (poke_env.battle.weather.Weather attribute)
SPARKLING_ARIA (poke_env.battle.effect.Effect attribute)
SPECIAL (poke_env.battle.move_category.MoveCategory attribute)
species (poke_env.battle.pokemon.Pokemon property)
SPEED_SWAP (poke_env.battle.effect.Effect attribute)
SPEED_TIER_COEFICIENT (poke_env.player.baselines.SimpleHeuristicsPlayer attribute)
SPIKES (poke_env.battle.side_condition.SideCondition attribute)
SPIKY_SHIELD (poke_env.battle.effect.Effect attribute)
SPITE (poke_env.battle.effect.Effect attribute)
SPOTLIGHT (poke_env.battle.effect.Effect attribute)
stab_multiplier (poke_env.battle.pokemon.Pokemon property)
stalling_move (poke_env.battle.move.Move property)
start_effect() (poke_env.battle.pokemon.Pokemon method)
stats (poke_env.battle.pokemon.Pokemon property)
Status (class in poke_env.battle.status)
status (poke_env.battle.move.DynamaxMove property)
(poke_env.battle.move.Move property)
STATUS (poke_env.battle.move_category.MoveCategory attribute)
status (poke_env.battle.pokemon.Pokemon property)
status_counter (poke_env.battle.pokemon.Pokemon property)
steals_boosts (poke_env.battle.move.Move property)
STEALTH_ROCK (poke_env.battle.side_condition.SideCondition attribute)
STEEL (poke_env.battle.pokemon_type.PokemonType attribute)
STELLAR (poke_env.battle.pokemon_type.PokemonType attribute)
step() (poke_env.environment.env.PokeEnv method)
(poke_env.environment.single_agent_wrapper.SingleAgentWrapper method)
STICKY_HOLD (poke_env.battle.effect.Effect attribute)
STICKY_WEB (poke_env.battle.effect.Effect attribute)
(poke_env.battle.side_condition.SideCondition attribute)
STOCKPILE (poke_env.battle.effect.Effect attribute)
STOCKPILE1 (poke_env.battle.effect.Effect attribute)
STOCKPILE2 (poke_env.battle.effect.Effect attribute)
STOCKPILE3 (poke_env.battle.effect.Effect attribute)
stop_listening() (poke_env.ps_client.ps_client.PSClient method)
STORM_DRAIN (poke_env.battle.effect.Effect attribute)
STRUGGLE (poke_env.battle.effect.Effect attribute)
SUBSTITUTE (poke_env.battle.effect.Effect attribute)
SUCTION_CUPS (poke_env.battle.effect.Effect attribute)
SUNNYDAY (poke_env.battle.weather.Weather attribute)
SUPREME_OVERLORD (poke_env.battle.effect.Effect attribute)
SWEET_VEIL (poke_env.battle.effect.Effect attribute)
switch() (poke_env.battle.abstract_battle.AbstractBattle method)
(poke_env.battle.battle.Battle method)
(poke_env.battle.double_battle.DoubleBattle method)
switch_in() (poke_env.battle.pokemon.Pokemon method)
switch_out() (poke_env.battle.pokemon.Pokemon method)
SWITCH_OUT_MATCHUP_THRESHOLD (poke_env.player.baselines.SimpleHeuristicsPlayer attribute)
SYMBIOSIS (poke_env.battle.effect.Effect attribute)
SYNCHRONIZE (poke_env.battle.effect.Effect attribute)
SYRUP_BOMB (poke_env.battle.effect.Effect attribute)
T
TAILWIND (poke_env.battle.side_condition.SideCondition attribute)
TAR_SHOT (poke_env.battle.effect.Effect attribute)
Target (class in poke_env.battle.target)
target (poke_env.battle.move.Move property)
TAUNT (poke_env.battle.effect.Effect attribute)
team (poke_env.battle.abstract_battle.AbstractBattle property)
(poke_env.teambuilder.constant_teambuilder.ConstantTeambuilder property)
team_size (poke_env.battle.abstract_battle.AbstractBattle property)
Teambuilder (class in poke_env.teambuilder.teambuilder)
teambuilder_team (poke_env.battle.abstract_battle.AbstractBattle property)
TeambuilderPokemon (class in poke_env.teambuilder.teambuilder_pokemon)
teampreview (poke_env.battle.abstract_battle.AbstractBattle property)
teampreview() (poke_env.player.player.Player method)
teampreview_opponent_team (poke_env.battle.abstract_battle.AbstractBattle property)
teampreview_team (poke_env.battle.abstract_battle.AbstractBattle property)
TELEKINESIS (poke_env.battle.effect.Effect attribute)
TELEPATHY (poke_env.battle.effect.Effect attribute)
temporary_ability (poke_env.battle.pokemon.Pokemon property)
TERA_SHELL (poke_env.battle.effect.Effect attribute)
TERA_SHIFT (poke_env.battle.effect.Effect attribute)
tera_type (poke_env.battle.pokemon.Pokemon property)
terastallize (poke_env.player.battle_order.SingleBattleOrder attribute)
terastallize() (poke_env.battle.pokemon.Pokemon method)
terrain (poke_env.battle.move.DynamaxMove property)
(poke_env.battle.move.Move property)
TERRAIN_MAP (poke_env.battle.move.DynamaxMove attribute)
thaws_target (poke_env.battle.move.Move property)
THERMAL_EXCHANGE (poke_env.battle.effect.Effect attribute)
THREE_QUESTION_MARKS (poke_env.battle.pokemon_type.PokemonType attribute)
THROAT_CHOP (poke_env.battle.effect.Effect attribute)
THUNDER_CAGE (poke_env.battle.effect.Effect attribute)
TIDY_UP (poke_env.battle.effect.Effect attribute)
tied() (poke_env.battle.abstract_battle.AbstractBattle method)
to_id_str() (in module poke_env.data.normalize)
to_showdown_target() (poke_env.battle.double_battle.DoubleBattle method)
TORMENT (poke_env.battle.effect.Effect attribute)
TOX (poke_env.battle.status.Status attribute)
TOXIC_DEBRIS (poke_env.battle.effect.Effect attribute)
TOXIC_SPIKES (poke_env.battle.side_condition.SideCondition attribute)
transform() (poke_env.battle.pokemon.Pokemon method)
transformed (poke_env.battle.pokemon.Pokemon property)
trapped (poke_env.battle.abstract_battle.AbstractBattle property)
(poke_env.battle.battle.Battle property)
(poke_env.battle.double_battle.DoubleBattle property)
TRAPPED (poke_env.battle.effect.Effect attribute)
TRICK (poke_env.battle.effect.Effect attribute)
TRICK_ROOM (poke_env.battle.field.Field attribute)
turn (poke_env.battle.abstract_battle.AbstractBattle property)
type (poke_env.battle.move.Move property)
type_1 (poke_env.battle.pokemon.Pokemon property)
type_2 (poke_env.battle.pokemon.Pokemon property)
type_chart (poke_env.data.gen_data.GenData attribute)
TYPEADD (poke_env.battle.effect.Effect attribute)
TYPECHANGE (poke_env.battle.effect.Effect attribute)
types (poke_env.battle.pokemon.Pokemon property)
U
UNKNOWN (poke_env.battle.effect.Effect attribute)
(poke_env.battle.field.Field attribute)
(poke_env.battle.side_condition.SideCondition attribute)
(poke_env.battle.weather.Weather attribute)
UNKNOWN_ITEM (poke_env.data.gen_data.GenData attribute)
update_from_request() (poke_env.battle.pokemon.Pokemon method)
update_team() (poke_env.player.player.Player method)
UPROAR (poke_env.battle.effect.Effect attribute)
use() (poke_env.battle.move.Move method)
use_target_offensive (poke_env.battle.move.Move property)
used_dynamax (poke_env.battle.abstract_battle.AbstractBattle property)
used_mega_evolve (poke_env.battle.abstract_battle.AbstractBattle property)
used_tera (poke_env.battle.abstract_battle.AbstractBattle property)
used_z_move (poke_env.battle.abstract_battle.AbstractBattle property)
username (poke_env.player.player.Player property)
(poke_env.ps_client.account_configuration.AccountConfiguration attribute)
(poke_env.ps_client.ps_client.PSClient property)
V
valid_orders (poke_env.battle.abstract_battle.AbstractBattle property)
(poke_env.battle.battle.Battle property)
(poke_env.battle.double_battle.DoubleBattle property)
VITAL_SPIRIT (poke_env.battle.effect.Effect attribute)
volatile_status (poke_env.battle.move.Move property)
W
wait (poke_env.battle.abstract_battle.AbstractBattle property)
wait_for_login() (poke_env.ps_client.ps_client.PSClient method)
WANDERING_SPIRIT (poke_env.battle.effect.Effect attribute)
was_illusioned() (poke_env.battle.pokemon.Pokemon method)
WATER (poke_env.battle.pokemon_type.PokemonType attribute)
WATER_BUBBLE (poke_env.battle.effect.Effect attribute)
WATER_PLEDGE (poke_env.battle.side_condition.SideCondition attribute)
WATER_SPORT (poke_env.battle.field.Field attribute)
WATER_VEIL (poke_env.battle.effect.Effect attribute)
Weather (class in poke_env.battle.weather)
weather (poke_env.battle.abstract_battle.AbstractBattle property)
(poke_env.battle.move.DynamaxMove property)
(poke_env.battle.move.Move property)
WEATHER_MAP (poke_env.battle.move.DynamaxMove attribute)
websocket_url (poke_env.ps_client.ps_client.PSClient property)
(poke_env.ps_client.server_configuration.ServerConfiguration attribute)
weight (poke_env.battle.pokemon.Pokemon property)
WHIRLPOOL (poke_env.battle.effect.Effect attribute)
WIDE_GUARD (poke_env.battle.effect.Effect attribute)
(poke_env.battle.side_condition.SideCondition attribute)
WIMP_OUT (poke_env.battle.effect.Effect attribute)
win_rate (poke_env.player.player.Player property)
won (poke_env.battle.abstract_battle.AbstractBattle property)
won_by() (poke_env.battle.abstract_battle.AbstractBattle method)
WONDER_ROOM (poke_env.battle.field.Field attribute)
WRAP (poke_env.battle.effect.Effect attribute)
Y
YAWN (poke_env.battle.effect.Effect attribute)
yield_team() (poke_env.teambuilder.constant_teambuilder.ConstantTeambuilder method)
(poke_env.teambuilder.teambuilder.Teambuilder method)
Z
z_move (poke_env.player.battle_order.SingleBattleOrder attribute)
z_move_boost (poke_env.battle.move.Move property)
z_move_effect (poke_env.battle.move.Move property)
z_move_power (poke_env.battle.move.Move property)
ZERO_TO_HERO (poke_env.battle.effect.Effect attribute)